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[not a bug] Wavefront export
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11-07-2016, 11:22 AM
(This post was last modified: 11-13-2016 02:23 AM by micheus.)
Post: #1
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[not a bug] Wavefront export
If I have a flat plane with 4 vertices and 2 sides, then uv map it and have tga textures each side. The normals are output as 0,0,0 which makes the textures not display.
I can upload an example if required. |
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11-09-2016, 11:01 AM
Post: #2
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RE: Wavefront export
Any comment dgud? Have you been able to replicate this?
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11-09-2016, 12:00 PM
Post: #3
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RE: Wavefront export
I can take a look on this and l would prefer to use example yours. Could you please link it?
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11-09-2016, 06:35 PM
(This post was last modified: 11-09-2016 06:35 PM by dgud.)
Post: #4
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RE: Wavefront export
The normal for a vertex is the average between the faces it is connected to,
one face normal points at Z and the other face -Z thus the vertex normal is 0,0,0. What to you want it to be? |
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11-09-2016, 08:43 PM
Post: #5
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RE: Wavefront export
Not a bug, it works fine if you set the edges to hard which is what I guess you want.
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@MicheusVieira
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