Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Share Thread:
Reddit Facebook Twitter
[not a bug] Wavefront export
11-07-2016, 11:22 AM (This post was last modified: 11-13-2016 02:23 AM by micheus.)
Post: #1
[not a bug] Wavefront export
If I have a flat plane with 4 vertices and 2 sides, then uv map it and have tga textures each side. The normals are output as 0,0,0 which makes the textures not display.

I can upload an example if required.
Reply
11-09-2016, 11:01 AM
Post: #2
RE: Wavefront export
Any comment dgud? Have you been able to replicate this?
Reply
11-09-2016, 12:00 PM
Post: #3
RE: Wavefront export
I can take a look on this and l would prefer to use example yours. Could you please link it?

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
Reply
11-09-2016, 06:35 PM (This post was last modified: 11-09-2016 06:35 PM by dgud.)
Post: #4
RE: Wavefront export
The normal for a vertex is the average between the faces it is connected to,
one face normal points at Z and the other face -Z thus the vertex normal is 0,0,0.

What to you want it to be?
Reply
11-09-2016, 08:43 PM
Post: #5
RE: Wavefront export
Not a bug, it works fine if you set the edges to hard which is what I guess you want.
Reply


Forum Jump:


User(s) browsing this thread: 1 Guest(s)