11-08-2016, 02:59 PM
Maybe I understood you wrong, but...
Each material can have only one texture assigned to it.
If you have many faces sharing the same material you must select all of them and then apply the UV mapping. You will get as many islands as you have cut the mesh (segmenting).
You cannot simply UV map one face, create the textured material and assign it to another face that was not yet UV mapped.
Each material can have only one texture assigned to it.
If you have many faces sharing the same material you must select all of them and then apply the UV mapping. You will get as many islands as you have cut the mesh (segmenting).
You cannot simply UV map one face, create the textured material and assign it to another face that was not yet UV mapped.