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SVG import more broken than before?
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11-19-2016, 12:51 AM
Post: #2
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RE: SVG import more broken than before?
Hi!, jcoppens
I write only the questions that I can answer. ![]() Quote:- From Inkscape, saved as normal SVG and as 'Plain SVG' It probably will contains Bezier curve When SVG file import dialog appeared ,did you try "Number of edge bisections" parameter to more than 2 ? That time the curve is divided to multiple lines. (I also use this tips to avoid error when make 3D Text primitive.) Quote:- Tried to export from Inkscape as PS and EPS, import into Wings3d, with basically the same results (found a reference that PS/EPS import is broken?) I also tried a PS / EPS file saved in Illustrator, but failded. About these format:
(I have not read much code in detail of the svg importer...) I expect it is the reason Wings 3D fails to load EPS/PS files. Quote:- Same curve seems to import correctly in blender.Blender can handle NURBS/Bezier curve and Path from imported data like Inkscape and Illustrator. Quote:A separate question is why only closed curves/lines can be read?Unfortunately,Wings can only handle polygons surface. So these polygons must be surrounded by edgs( = this means closed line/curve). Quote:I'd like to help debugging this but there's a language barrier (erlang) and absolute ignorance of debugging tools for same. I've installed erlang, and am starting a tutorial but I'd appreciate any useful pointers and suggestions! I'm not programming specialist. but I introduce the following pages used as studybooks. but The original page was lost already ;_;
Cheers! |
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