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SVG import more broken than before?
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11-19-2016, 03:11 PM
(This post was last modified: 11-19-2016 03:27 PM by jcoppens.)
Post: #5
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RE: SVG import more broken than before?
Quote:Erlang is a functional language as: Lisp, Haskell, Closure so it's a bit different than the traditional programming languages, if you have programmed a functional language it will be easy to learn since it is very small, if not it will be different :-) Thanks for the reply and apologies for the delay. I'd hoped for (but didn't get) e-mail notifications of any postings here. I now seem to remember that I had to opt-in for those notifications... I'm not un-familiar with functional languages (did a course in edx.org using the Mozart language). A long time ago I dabbled a little in Lisp. I hope I can manage Erlang enough to understand the issues. I'd be happy for any help though. Also, thanks for the indications about the debugger. Quote:It probably will contains Bezier curve Yes. I tried up to 6 or 7. Of course, that way the figure starts looking better, as the number of segments approximate the original curve, but all line segments are still straight lines Quote:I also tried a PS / EPS file saved in Illustrator, but failded. Since the original post, I tried: - manually a minimal SVG - just a (closed) curve segment - tried minimal PS, EPS, AI, and other formats. - also tried by generating SVGs with other programs - created SVGs in several other programs - imported all the test SVGs in other programs to check validity I can't find any SVG importable in Wings3D. If anyone has an SVG importable in Wings3d, I'd appreciate a copy! Quote:Unfortunately,Wings can only handle polygons surface. Do these edges have to be straight edges (i.e. line segments)? The source code seems to indicate curve segments (%pmoveto, plineto, or pcurveto), And if curves are allowed, can't these be Bézier curves? |
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