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What is wrong
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11-25-2016, 07:14 AM
Post: #11
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RE: What is wrong
I think it easier to subdiv your model and keep the square texture, than the other way around.
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11-25-2016, 03:06 PM
Post: #12
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RE: What is wrong
I am trying to keep the Poly count down as the detail on the model is just eye candy. The Sim that it will be used in ( Orbiter ) is more about the physics of the Mesh/Model then the looks.
Hopefully some of the points raised will help other users, sure helped me. Thanks everyone |
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