Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Share Thread:
Reddit Facebook Twitter
What is wrong
11-25-2016, 07:14 AM
Post: #11
RE: What is wrong
I think it easier to subdiv your model and keep the square texture, than the other way around.
Reply
11-25-2016, 03:06 PM
Post: #12
RE: What is wrong
I am trying to keep the Poly count down as the detail on the model is just eye candy. The Sim that it will be used in ( Orbiter ) is more about the physics of the Mesh/Model then the looks.
Hopefully some of the points raised will help other users, sure helped me.
Thanks everyone
Reply


Forum Jump:


User(s) browsing this thread: 1 Guest(s)