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Wings 2.1.4 test
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11-26-2016, 10:14 AM
Post: #1
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Wings 2.1.4 test
I could need some help with testing this:
I have rocked around in the render code to get selections shown in ortho mode. Uv-ortho and Ortho And I have tried to improve the lag/performance when using large objects. Laggy mouse drag So if you can test and comment in this thread if anything got better or worse with any of the two fixes above. For other bugs please report them in the bugs thread. Test Me (windows x64 only) |
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11-26-2016, 01:32 PM
Post: #2
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RE: Wings 2.1.4 test
The 2.1.3 bugs pointed in respective thread were fixed in this release?
__________________________________ http://www.youtube.com/wings3dchannel http://www.facebook.com/wings3dchannel |
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11-26-2016, 02:13 PM
Post: #3
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RE: Wings 2.1.4 test
(11-26-2016 01:32 PM)Fonte Boa Wrote: The 2.1.3 bugs pointed in respective thread were fixed in this release?Yes. It's a test release which possibly fixes those issues linked by dgud.
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11-26-2016, 02:47 PM
(This post was last modified: 11-26-2016 02:48 PM by Fonte Boa.)
Post: #4
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RE: Wings 2.1.4 test
<< those issues linked by dgud. >>
I mean the other bugs (RBM Bridge, Sculpt shortcuts, Manage Saved Views etc) pointed here Were they fixed in this release? (it seems no) __________________________________ http://www.youtube.com/wings3dchannel http://www.facebook.com/wings3dchannel |
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11-26-2016, 03:54 PM
Post: #5
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RE: Wings 2.1.4 test
No Micheus fixes is not included, I have not received them yet.
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11-26-2016, 05:10 PM
Post: #6
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RE: Wings 2.1.4 test
I didn't know you are about to make a test release.
I just made a PR.
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11-27-2016, 09:26 AM
Post: #7
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RE: Wings 2.1.4 test
I know, I didn't tell but just wanted the large changes tested before a new release.
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11-27-2016, 12:41 PM
Post: #8
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RE: Wings 2.1.4 test
Sorry, but I can't test this. I don't have Windows. I'd be more than happy to test a Linux version, though.
--jeff |
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11-28-2016, 10:32 PM
Post: #9
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RE: Wings 2.1.4 test
As per request:
Quite a bit less camera lag with large polygon counts in this verion than in 2.1.3. I can still "feel" it, but it's not nearly as bad. Auto rotate is even slower now than it was in 2.1.3. From my limited initial testing I can't really notice any major lag issues when editing. Whatever you did, you're on the right track! All in all good, though still not a match for 1.5.4. |
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11-29-2016, 10:36 AM
Post: #10
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RE: Wings 2.1.4 test
KrisBee, thanks for the feedback, and great that I'm on the right track.
I don't know if I ever will come down to 1.5.4 performance. This is very hard to test since it is based on "feelings", I can't find good measurement points to find out what is different between the versions so it makes hard to track down what is needed to be done. The autorotate was badly implemented before so I have changed the implementation completely in 2.1.3, but there shouldn't be a large difference between 2.1.3 and test. Could you email me one of your models for testing: dangud at gmail... or upload it somewhere and email me a link. Tech description: We have done two things since 1.5.4, changed gui interface, and changed opengl usage from old display lists to modern vertex buffers. 1.5.4 is based on SDL which is a gaming api, and wxWidgets is a general gui interface. And the way the mouse events are handled are very different. Wings was based on the old OpenGL display lists, so it costs a bit more to build vertex buffers instead but with time and more shader usage it will be better, and the old OpenGL usage is removed in newer OpenGL versions, so we will have to move slowly in that direction. |
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