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[fixed] (UTF8 DATA Import)Crashed when import with an data name that contain UTF8
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02-04-2017, 12:13 AM
Post: #10
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RE: [fixed] (UTF8 DATA Import)Crashed when import with an data name that contain UTF8
Micheus Wrote:Was it working without the replaced files, right?Yes it was,I tried. and only replacing wings_ff.beam with the previous file,then Wings3D works fine. So,I'm currently use material name without UTF8 string for test. By the way, I found something new about Wings3d collada import. In Blender doesn't bind a texture file to Collada data unless mapping type is UV. Previous time,didn't notice it....I'm sorry. Also,Blender possibly output collada texture file name by percent-encoding when Non Latin(UTF8 ) image file name using. (Strangely, except for that part, Blender had been successfully encoded all UTF8 strings for collada export.) For example a part in a collada file that export by Blender %E7%94%BB%E5%83%8F is a coded string of 画像 Quote: <library_images> About percent-encoding,see a following URL https://en.wikipedia.org/wiki/Percent-encoding Wings3D Log when Collada file importing. Quote:Failed to load "/Users/***/utf8_test_files/%E7%94%BB%E5%83%8F.png": unknown POSIX error Solving to file name encoding should be also useful in importing other file formats maybe.
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