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Virtual 3d to Physical 3d...
01-05-2017, 07:38 PM
Post: #1
Virtual 3d to Physical 3d...
Attached is a screen shot of a card model I designed in Wings. I used the UV mapping tools to 'unfold' the geometry and wrote a Ruby script to extract the UVs and save them as SVG which I then edited in Inkscape to add the graphics. This is a model of an early passenger Zeppelin named 'Sachsen'. It ends up being a 1/250th scale model.

The geometry was kept simple (which is appropriate for card modeling) so I could test the work flow. Wings is 'almost there' in terms of being a great tool for card modelers. So it's prompted me to finally learn something about Wings plug-ins and how to make them so I can cut out the Ruby component. A lot of card modelers are using Sketchup and Blender to do this but life would be so much easier in Wings. Well... almost!

--jeff

   
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01-06-2017, 01:48 PM
Post: #2
RE: Virtual 3d to Physical 3d...
Hi,kugelfang,It is wonderful!!
You good expressed the beam of the airship well.
It would be very useful if automatically generate a glue margin in a script.

There is definitely a demand for paper model.
Previously ,I have created a paper model of the Wings logo.
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