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Unwraping a curved object (how I do)
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01-19-2017, 08:32 PM
(This post was last modified: 07-15-2017 02:11 PM by micheus.)
Post: #6
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RE: Unwraping a curved object (how I do)
Before and after smooth once:
![]() Here a example how I released the stretched faces and make it part of the other islands I create for the rest of the mesh: ![]() For the rest of the mesh - as it's possible to observe in the image in the first post - I selected segments to minimize the curvature to be unwrapped. When I invoked the UV map [LMB] for these segments I did new cuts again minimizing the curved areas and then used Projection Normal to unwrap the mesh: ![]() Each island was arranged to be closed to each other and the gaps were minimized by moving surrounding vertices and after the Stitch be applied I used Tighten to redistribute the vertex weight in the glued area.
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| Messages In This Thread |
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Unwraping a curved object (how I do) - micheus - 01-14-2017, 02:50 AM
RE: Unwraping a curved object (my approach) - micheus - 01-15-2017, 12:50 AM
RE: Unwraping a curved object (how I do) - Marcin Maćkowiak - 01-16-2017, 08:07 PM
RE: Unwraping a curved object (how I do) - micheus - 01-17-2017, 04:54 PM
RE: Unwraping a curved object (how I do) - micheus - 01-18-2017, 09:55 PM
RE: Unwraping a curved object (how I do) - micheus - 01-19-2017 08:32 PM
RE: Unwraping a curved object (how I do) - micheus - 01-19-2017, 09:09 PM
RE: Unwraping a curved object (how I do) - Marcin Maćkowiak - 01-19-2017, 11:10 PM
RE: Unwraping a curved object (how I do) - micheus - 01-19-2017, 11:34 PM
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