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Randomly placed objects
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01-15-2017, 05:01 PM
Post: #1
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Randomly placed objects
Hi ggaliens,
I was thinking about some low poly grass texture tutorial and to achieve my goal I need randomly place some objects, see the screens: Before: ![]() I select the object and vertices: ![]() and the result: ![]() I doesn't matter how the new objects are facings (the direction) as long as they are duplicated on the selected vertices. I was pretty sure there was already similar option in Mlab but can't find it - the only similarity I found is: object/lots more/more:arrangements but they don't have option to select second object (or any other vertices for reference) Do you know anything about it? By the way: due to bad performance with my Intel HD GPU I can't follow any 2.0.X MLab (had some memory overload issue all the time) for my test I used 1.5.3 2015.04.02. It would be good if you could keep also 'older' versions of Mlab if needed. Currently under Manifoldlab.com I can find 2.0.x... BR, Hank My gallery: marcone.pl |
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01-15-2017, 08:38 PM
(This post was last modified: 01-15-2017 08:38 PM by micheus.)
Post: #2
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RE: Randomly placed objects
(01-15-2017 05:01 PM)Hank Wrote: I doesn't matter how the new objects are facings (the direction) as long as they are duplicated on the selected vertices.Hank, in the mean time maybe you could use a object with one extra row/col to avoid those objects with a normal in different direction than UP. Also, you could use [Vertex] Deform->Crumple->X/Z to scramble the target vertices a little. That can be done in 1.5.3:
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01-17-2017, 05:28 PM
Post: #3
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RE: Randomly placed objects
(01-15-2017 08:38 PM)micheus Wrote:(01-15-2017 05:01 PM)Hank Wrote: I doesn't matter how the new objects are facings (the direction) as long as they are duplicated on the selected vertices.Hank, in the mean time maybe you could use a object with one extra row/col to avoid those objects with a normal in different direction than UP. Also, you could use [Vertex] Deform->Crumple->X/Z to scramble the target vertices a little. That can be done in 1.5.3: Hello, I would like to spread many objects around some bigger space to get a 'grass look-like' result. My objects are: ![]() and the result would be: ![]() Starting with simple object(s) might be a solution, but still I think there was some option in Mlab to get my request. BR, Hank My gallery: marcone.pl |
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01-21-2017, 03:58 PM
Post: #4
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RE: Randomly placed objects
I'm not sure there will ever been another 1.5.x MLAB build.
I could maybe look around on some CDROMS. But really I don't have time to be backwards compatible. Sorry. |
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01-21-2017, 08:13 PM
Post: #5
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RE: Randomly placed objects
Hi ggaliens,
I didn't mean to develop any 1.5.3 version, just reference point or any other place where we could find archived version of Mlab(s) -some FTP? On your web site there's only last version... Anyhow, you did pretty good job with add-ons for W3D and appreciate this - tubes from loop path is my favourite one! Hope you come back to do more stuff. Thanks. BR, Hank My gallery: marcone.pl |
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