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Maybe a wrong material settup in Kerkythea (Answer: No, bad topology)
01-26-2017, 06:12 PM
Post: #11
RE: Maybe a wrong material settup in Kerkythea (?)
Micheus ... did you preview the "normals" in wings with show normals ?

Maybe pick 1 or two from your model and actually write down the normal components and make sure they export sanely to Kerkthea ?

I recall an issue with Wings3D on flat objects ... when a normal is reqeusted.

Make sure it works well in wings on flat things. I have not checked in a while.
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01-26-2017, 06:25 PM
Post: #12
RE: Maybe a wrong material settup in Kerkythea (?)
(01-26-2017 06:12 PM)ggaliens Wrote:  Micheus ... did you preview the "normals" in wings with show normals ?
yes. See post #10.

Quote:Maybe pick 1 or two from your model and actually write down the normal components and make sure they export sanely to Kerkthea ?
yeah, that's the way to debug it. Smile

Quote:I recall an issue with Wings3D on flat objects ... when a normal is reqeusted.
Thanks to share this. I'm going to try figure out what's happening as soon as possible, but I don't have time for that now.
In the meantime it's recommended to disable the normal exporting to Kerkythea - it will calculate them by itself.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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01-28-2017, 07:29 AM
Post: #13
RE: Maybe a wrong material settup in Kerkythea (?)
Micheus,
Great model as always. I decided to try rendering your model with YafaRay. See the following post for the results. I did not want to get this thread off track.

YafaRay Render of Monstera Plant

Thanks,
oort
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01-31-2017, 10:04 PM
Post: #14
RE: Maybe a wrong material settup in Kerkythea (?)
Sorry.. I'm very busy this days for make any test.

The Universe is an infinite equation
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02-01-2017, 08:54 AM
Post: #15
RE: YafaRay Renders
Tested with POV-Ray too...


Definitely the problem is related to the overlapped edges (faces) or even some bottom edges too high.
Although I thought the normals would avoid the renders to misunderstood the bad placed faces, it seems I was really wrong. Sad

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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02-01-2017, 10:05 AM (This post was last modified: 02-01-2017 10:06 AM by povmaniac.)
Post: #16
RE: YafaRay Renders
(02-01-2017 08:54 AM)micheus Wrote:  Although I thought the normals would avoid the renders to misunderstood the bad placed faces, it seems I was really wrong. Sad
In fact, exporting normal with a model where some edges intercept with others, only worsens the result. Because the engine tries to soften the model using the normal information of each face.

The Universe is an infinite equation
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02-01-2017, 03:26 PM
Post: #17
RE: YafaRay Renders
Micheus,
Is Pov-Ray doing the opposite of KT? Didn't exporting without normals make things look better in KT? It looks like for Pov-Ray you are showing that without normals looks worse.

I will be away from my desk for a little while.

oort
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02-01-2017, 05:59 PM
Post: #18
RE: Maybe a wrong material settup in Kerkythea (?)
(02-01-2017 03:26 PM)oort Wrote:  It looks like for Pov-Ray you are showing that without normals looks worse.
Yeah, but I think that could be a feature.
Not exporting the normal make POV-Ray to render flat faces (triangles).

KT seems to work better with that povmaniac said. On my view point it's doing the right thing by looking the faces with normals pointing to the camera and do not using the faces with opposed normals to smooth them (in this case). Probably it do that to the those faces if I put a reflective object behind of the leaf. I'm going to try.

By the other way, POV-Ray deal better with the alpha texture, since I don't need to use any mask to get it correctly rendered.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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02-01-2017, 06:42 PM
Post: #19
RE: Maybe a wrong material settup in Kerkythea (?)
By doing a closeup it's possible to see that the image which KT computed the normals still has some artefacts, but its far better than that one we export normals from Wings3D.

Here is the leaf's bottom faces mirrored:

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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