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Maybe a wrong material settup in Kerkythea (Answer: No, bad topology)
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01-26-2017, 01:55 AM
(This post was last modified: 01-26-2017 02:23 AM by micheus.)
Post: #8
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Maybe a wrong material settup in Kerkythea (?)
No problem olve11
![]() I got your point, but that is not the problem in this case - I want them. The bottom faces are intentional as you can see the left columnin the texture image are assigned to them. This kind of object - a leaf - can usually has its botoom area with a different glossy, slightly "whited" color and more wrinkles/rugosity - things that I was playing with too. It's probably a problem of topology that the Inset should fix as I already verified too - as recommended to povmaniac. Get faces with inverted normal was something not expected - I didn't checked by myself yet, maybe tomorrow. An object with four vertices and two faces produce valid normals. I just tried the same with multiple ones.
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