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Maybe a wrong material settup in Kerkythea (Answer: No, bad topology)
01-26-2017, 01:55 AM (This post was last modified: 01-26-2017 02:23 AM by micheus.)
Post: #8
Maybe a wrong material settup in Kerkythea (?)
No problem olve11 Smile

I got your point, but that is not the problem in this case - I want them.
The bottom faces are intentional as you can see the left columnin the texture image are assigned to them. This kind of object - a leaf - can usually has its botoom area with a different glossy, slightly "whited" color and more wrinkles/rugosity - things that I was playing with too.

It's probably a problem of topology that the Inset should fix as I already verified too - as recommended to povmaniac.

Get faces with inverted normal was something not expected - I didn't checked by myself yet, maybe tomorrow. An object with four vertices and two faces produce valid normals. I just tried the same with multiple ones.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
Maybe a wrong material settup in Kerkythea (?) - micheus - 01-26-2017 01:55 AM
RE: YafaRay Renders - micheus - 02-01-2017, 08:54 AM
RE: YafaRay Renders - povmaniac - 02-01-2017, 10:05 AM
RE: YafaRay Renders - oort - 02-01-2017, 03:26 PM

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