|
Low poly shoe
|
|
02-05-2017, 05:32 PM
Post: #1
|
|||
|
|||
|
Low poly shoe
Hi guys,
Some fast work to test AO option (thanks to Olve11) - I followed his advice and you can check the result. Modeled: W3D 2.1.5 + Mlab (shoelace) Texture: Gimp 2.8.16 ( 2048x2048 ) Tri: 3038 (with AO) ![]() (without AO) ![]() (wire) ![]() (UV Map) ![]() (shoelace from Mlab) ![]() It's hard to admit but I never used AO before I've seen this map many times but never wonder how or why to use it - even for my previous work the diffuse was shaded manually and it's nothing simple to achieve. Anyhow, in 2.1.5 I found also Normal Map option and I wonder what's the difference between external soft (xNormal / Gimp), can anyone share with some experience?BR, Hank My gallery: marcone.pl |
|||
|
« Next Oldest | Next Newest »
|
| Messages In This Thread |
|
Low poly shoe - Hank - 02-05-2017 05:32 PM
RE: Low poly shoe - Marcin Maćkowiak - 02-06-2017, 12:08 PM
RE: Low poly shoe - Hank - 02-06-2017, 01:26 PM
RE: Low poly shoe - micheus - 02-06-2017, 04:31 PM
RE: Low poly shoe - olve11 - 02-06-2017, 07:40 PM
RE: Low poly shoe - Hank - 02-07-2017, 06:16 AM
RE: Low poly shoe - kenmo - 02-07-2017, 12:35 PM
RE: Low poly shoe - Hank - 02-11-2017, 06:03 PM
|
User(s) browsing this thread: 1 Guest(s)









I've seen this map many times but never wonder how or why to use it - even for my previous