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Low poly shoe
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02-05-2017, 05:32 PM
Post: #1
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Low poly shoe
Hi guys,
Some fast work to test AO option (thanks to Olve11) - I followed his advice and you can check the result. Modeled: W3D 2.1.5 + Mlab (shoelace) Texture: Gimp 2.8.16 ( 2048x2048 ) Tri: 3038 (with AO) ![]() (without AO) ![]() (wire) ![]() (UV Map) ![]() (shoelace from Mlab) ![]() It's hard to admit but I never used AO before I've seen this map many times but never wonder how or why to use it - even for my previous work the diffuse was shaded manually and it's nothing simple to achieve. Anyhow, in 2.1.5 I found also Normal Map option and I wonder what's the difference between external soft (xNormal / Gimp), can anyone share with some experience?BR, Hank My gallery: marcone.pl |
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02-06-2017, 12:08 PM
Post: #2
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RE: Low poly shoe
Well done! Could you explain how did you do the shoelace? I can see that it`s Mlab but still don't know how exactly do that.
Follow me: YOUTUBE WEBPAGE |
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02-06-2017, 01:26 PM
Post: #3
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RE: Low poly shoe
Hi Marcin,
here are my steps: 1. create object which you want to use for path Usually I cut some cube and scale it along one axis, later move requested vertices, so it meets path directions (easier to manage with several geometry windows) ![]() 2. select one edge + L ![]() 3 RMB + Lots more + Tubes from loop paths ![]() 4. modify the values according to your needs (ngons, size, max number of steps etc.) ![]() Let me know if any help needed. BR, Hank My gallery: marcone.pl |
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02-06-2017, 04:31 PM
Post: #4
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RE: Low poly shoe
(02-05-2017 05:32 PM)Hank Wrote: I found also Normal Map option and I wonder what's the difference between external soft (xNormal / Gimp), can anyone share with some experience?Hank, I added a post dedicated to that in the How To session: Using the Wings3D 'Create Normalmap' feature
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02-06-2017, 07:40 PM
Post: #5
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RE: Low poly shoe
Great work!
InExPro studio Lord of Galaxies Lord of Galaxies donation thanks |
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02-07-2017, 06:16 AM
Post: #6
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RE: Low poly shoe
(02-06-2017 04:31 PM)micheus Wrote:(02-05-2017 05:32 PM)Hank Wrote: I found also Normal Map option and I wonder what's the difference between external soft (xNormal / Gimp), can anyone share with some experience?Hank, I added a post dedicated to that in the How To session: Using the Wings3D 'Create Normalmap' feature Thanks Micheus, But to be honest, since I already use Gimp for most of my works, I will follow oort's advice and try GIMP Normal Plug in (insane bump) - it's combined version of spec/normal/displacement/occlusion. Anyhow, Normal Map in W3D is great option too. BR, Hank My gallery: marcone.pl |
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02-07-2017, 12:35 PM
Post: #7
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RE: Low poly shoe
(02-06-2017 01:26 PM)Hank Wrote: Hi Marcin, Sorry but I really don't see the difference between the object you start with in step 1 and the final object in the last step. What am I missing? |
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02-11-2017, 06:03 PM
Post: #8
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RE: Low poly shoe
Quote:Sorry but I really don't see the difference between the object you start with in step 1 and the final object in the last step. What am I missing? Take a look at first object - it's a deformed cube and the final is created with hexagon. And you can create even more complicated if you want... See below recoding and try to create it with W3D under 3 min. ![]() (click for larger view) made with Mlab ![]() BR, Hank My gallery: marcone.pl |
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I've seen this map many times but never wonder how or why to use it - even for my previous 



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