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Weld Command and UV map
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09-13-2017, 09:08 PM
Post: #4
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RE: Weld Command and UV map
Ok. That is something it seems nobody had noticed before.
![]() I don't think so. I tried many options an I couldn't find a workaround. When UV mapping an object usually the best practice is do that when it's finished - that means - we are not to change its topology anyway and we are doing that if using Weld. Maybe Wings3D should to look for this kind of situation - I'm not sure how this work in other 3D apps.
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| Messages In This Thread |
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Weld Command and UV map - gap - 09-13-2017, 06:48 PM
RE: Weld Command and UV map - micheus - 09-13-2017, 08:37 PM
RE: Weld Command and UV map - gap - 09-13-2017, 08:55 PM
RE: Weld Command and UV map - micheus - 09-13-2017 09:08 PM
RE: Weld Command and UV map - gap - 09-13-2017, 09:56 PM
RE: Weld Command and UV map - micheus - 09-13-2017, 10:17 PM
RE: Weld Command and UV map - gap - 09-13-2017, 11:13 PM
RE: Weld Command and UV map - micheus - 09-14-2017, 01:34 AM
RE: Weld Command and UV map - gap - 09-14-2017, 08:00 AM
RE: Weld Command and UV map - micheus - 09-14-2017, 09:05 AM
RE: Weld Command and UV map - micheus - 09-14-2017, 09:13 PM
RE: Weld Command and UV map - micheus - 09-15-2017, 11:14 AM
RE: Weld Command and UV map - gap - 09-21-2017, 12:37 PM
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