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Weld Command and UV map
09-13-2017, 09:56 PM
Post: #5
RE: Weld Command and UV map
(09-13-2017 09:08 PM)micheus Wrote:  When UV mapping an object usually the best practice is do that when it's finished - that means - we are not to change its topology anyway and we are doing that if using Weld.

I understand, in general that's my workflow too, but in my example UV mapping the object before cloning and welding it n times, is critically more time efficient

(09-13-2017 09:08 PM)micheus Wrote:  Maybe Wings3D should to look for this kind of situation - I'm not sure how this work in other 3D apps.

Wings3D is my main modelling tool, but at times, when I need a to perform a task not supported by Wings, I post-process my models in other 3D applications. The free version of Softimage XSI has a better implementation of the Weld command imho. It doesn't weld faces but couples of near vertices, it works well on UV-mapped meshes, with no UV map corruptions, an there is even an option for welding UV projections automatically.
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Messages In This Thread
Weld Command and UV map - gap - 09-13-2017, 06:48 PM
RE: Weld Command and UV map - micheus - 09-13-2017, 08:37 PM
RE: Weld Command and UV map - gap - 09-13-2017, 08:55 PM
RE: Weld Command and UV map - micheus - 09-13-2017, 09:08 PM
RE: Weld Command and UV map - gap - 09-13-2017 09:56 PM
RE: Weld Command and UV map - micheus - 09-13-2017, 10:17 PM
RE: Weld Command and UV map - gap - 09-13-2017, 11:13 PM
RE: Weld Command and UV map - micheus - 09-14-2017, 01:34 AM
RE: Weld Command and UV map - gap - 09-14-2017, 08:00 AM
RE: Weld Command and UV map - micheus - 09-14-2017, 09:05 AM
RE: Weld Command and UV map - micheus - 09-14-2017, 09:13 PM
RE: Weld Command and UV map - micheus - 09-15-2017, 11:14 AM
RE: Weld Command and UV map - gap - 09-21-2017, 12:37 PM

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