Hi micheus,
thank you for your caring and sorry for the late reply
Yes, no doubt it works, but we find ourselves with a ring of small polygons around the edge of the welded faces, whose handling can be a bit unpractical. In addition to that, the two nearly coincident edge loops would be likely treated as hard edges, even where a soft edge is more appropriate.
Okay, let me know if you find anything on the topic. As I said a few days ago, there are 3D programs that perform edge/vertex weldings (a feature that I would like to see in Wings too, btw) without distrupting the geometry and/or the UV projection of adjoining polygons
thank you for your caring and sorry for the late reply
(09-14-2017, 09:13 PM)micheus Wrote: Just for share...
I tried and it "works". Extrude->Normal by 0 offset and in the Weld->Tolerance it was used 0.000:
Yes, no doubt it works, but we find ourselves with a ring of small polygons around the edge of the welded faces, whose handling can be a bit unpractical. In addition to that, the two nearly coincident edge loops would be likely treated as hard edges, even where a soft edge is more appropriate.
(09-15-2017, 11:14 AM)micheus Wrote: Oh lord! I can't stop thinking about this issue.
I have to be wrong, otherwise we couldn't cut the mesh and create islands on AutoUV editor window.
I will take a look on this when I have time.
Okay, let me know if you find anything on the topic. As I said a few days ago, there are 3D programs that perform edge/vertex weldings (a feature that I would like to see in Wings too, btw) without distrupting the geometry and/or the UV projection of adjoining polygons