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Weld Command and UV map
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09-21-2017, 12:37 PM
(This post was last modified: 09-21-2017 12:40 PM by gap.)
Post: #13
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RE: Weld Command and UV map
Hi micheus,
thank you for your caring and sorry for the late reply ![]() (09-14-2017 09:13 PM)micheus Wrote: Just for share... Yes, no doubt it works, but we find ourselves with a ring of small polygons around the edge of the welded faces, whose handling can be a bit unpractical. In addition to that, the two nearly coincident edge loops would be likely treated as hard edges, even where a soft edge is more appropriate. (09-15-2017 11:14 AM)micheus Wrote: Oh lord! I can't stop thinking about this issue. Okay, let me know if you find anything on the topic. As I said a few days ago, there are 3D programs that perform edge/vertex weldings (a feature that I would like to see in Wings too, btw) without distrupting the geometry and/or the UV projection of adjoining polygons
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| Messages In This Thread |
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Weld Command and UV map - gap - 09-13-2017, 06:48 PM
RE: Weld Command and UV map - micheus - 09-13-2017, 08:37 PM
RE: Weld Command and UV map - gap - 09-13-2017, 08:55 PM
RE: Weld Command and UV map - micheus - 09-13-2017, 09:08 PM
RE: Weld Command and UV map - gap - 09-13-2017, 09:56 PM
RE: Weld Command and UV map - micheus - 09-13-2017, 10:17 PM
RE: Weld Command and UV map - gap - 09-13-2017, 11:13 PM
RE: Weld Command and UV map - micheus - 09-14-2017, 01:34 AM
RE: Weld Command and UV map - gap - 09-14-2017, 08:00 AM
RE: Weld Command and UV map - micheus - 09-14-2017, 09:05 AM
RE: Weld Command and UV map - micheus - 09-14-2017, 09:13 PM
RE: Weld Command and UV map - micheus - 09-15-2017, 11:14 AM
RE: Weld Command and UV map - gap - 09-21-2017 12:37 PM
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