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Low Poly Export Problem
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11-03-2017, 04:50 PM
Post: #1
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Hello, I'm quite new to Wings3D and I've stumbled across a problem.
I decided to try using Wings3D instead of Blender and I started off by making a simple low poly tree. low poly tree 1 (click here) Overall, I was very happy with the cartoon-y look when I exported it into Unity .low poly tree export 1 (click here) I decided to make another tree. low poly tree 2 (click here) I was also very happy with the cartoon design of this one until I saw the curved render .low poly tree export 2 (click here) I made a bridge, ground plane and a pine tree after that with no sign of the cartoon-y look coming back. Any way to get the low poly look back? Possibly, it was my fault as I might have messed up the settings. Thanks!
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11-03-2017, 06:45 PM
Post: #2
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RE: Low Poly Export Problem
I don't know anything about the Unity, but ...
(11-03-2017 04:50 PM)creatorlater Wrote: Any way to get the low poly look back? Possibly, it was my fault as I might have messed up the settings.... it doesn't looks like you have applied smooth to your model - either at design time as well as by using the exporter option (sub-D). So, maybe you have enabled the "Export normals/smooth groups" option in the exporter option(?!) (assuming you used the Wavefront one)
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11-03-2017, 06:58 PM
Post: #3
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RE: Low Poly Export Problem
It worked, thank you!
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11-03-2017, 07:03 PM
Post: #4
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RE: Low Poly Export Problem
Good to know.
![]() Thanks for the feedback.
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