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UV Mapping Weird Alignment
01-11-2018, 01:38 AM
Post: #1
UV Mapping Weird Alignment
I have noticed that the unfold methods tend to put UV maps at odd alignments in the map.

The easiest way to describe this is that if I have a symmetrical object, all the similar faces will align in the texture map to the axes as much as possible. What I see in Wings is a lot of \ \ | | / / kind of weird diagonal alignments. Now, no one likes jaggy, pixellated lines in their texture maps, so there ought to be a way to say...
- Select a center or edge line in a UV object
- Pick "align object horizontal" or "align object vertical"
- there should also be a way to pick multiple objects of the same types and align them all together.

I'd rather live with false hope than with false despair.
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01-11-2018, 06:58 PM
Post: #2
RE: UV Mapping Weird Alignment
(01-11-2018 01:38 AM)some_yahoo Wrote:  Now, no one likes jaggy, pixellated lines in their texture maps, so there ought to be a way to say...
- Select a center or edge line in a UV object
- Pick "align object horizontal" or "align object vertical"
- there should also be a way to pick multiple objects of the same types and align them all together.
I think you are talking about this, right?!

The pixelated appearance of the edges can vary in accord with the map resolution you choose to create the texture.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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