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Wings Materials
03-22-2018, 02:59 PM (This post was last modified: 03-22-2018 09:02 PM by micheus.)
Post: #2
RE: Wings Materials
Will we be talking about PBR?
It's something I have been interested since started to play with Substance Painter and I've seen it be used in many other 3D applications.

In that case, these article may be of interest:
- Physically Based Rendering Algorithms: A Comprehensive Study In Unity3D
- Let's Get Physical
and this two provided by Allegorithmic (I already linked it in off-topic three years ago and it was just updated):
- VOLUME 1: THE THEORY OF PHYSICALLY BASED RENDERING AND SHADING
- VOLUME 2: PRACTICAL GUIDELINES FOR CREATING PBR TEXTURES

regards to material settings:
- specular component would be useful sometimes:
"When you're editing a non-metallic surface material, there are times when you'll want to adjust its ability to reflect light, specifically, its Specular property" from Unreal Engine docs
- would be possible to use maps and not only ramp values?
- and about the transparency?

Diffuse => Albedo
Roughness => Microsurface

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
Wings Materials - dgud - 03-22-2018, 10:33 AM
RE: Wings Materials - micheus - 03-22-2018 02:59 PM
RE: Wings Materials - Asticles - 03-22-2018, 03:44 PM
RE: Wings Materials - dgud - 03-22-2018, 08:56 PM
RE: Wings Materials - Asticles - 03-23-2018, 08:39 AM
RE: Wings Materials - Nova - 09-25-2018, 03:34 PM
RE: Wings Materials - slight - 03-29-2019, 03:44 PM
RE: Wings Materials - micheus - 03-30-2019, 02:13 AM
RE: Wings Materials - slight - 03-30-2019, 07:39 AM
RE: Wings Materials - micheus - 03-30-2019, 10:00 AM
RE: Wings Materials - slight - 03-30-2019, 12:06 PM
RE: Wings Materials - micheus - 03-30-2019, 08:15 PM

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