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Wings Materials
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03-22-2018, 02:59 PM
(This post was last modified: 03-22-2018 09:02 PM by micheus.)
Post: #2
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RE: Wings Materials
Will we be talking about PBR?
It's something I have been interested since started to play with Substance Painter and I've seen it be used in many other 3D applications. In that case, these article may be of interest: - Physically Based Rendering Algorithms: A Comprehensive Study In Unity3D - Let's Get Physical and this two provided by Allegorithmic (I already linked it in off-topic three years ago and it was just updated): - VOLUME 1: THE THEORY OF PHYSICALLY BASED RENDERING AND SHADING - VOLUME 2: PRACTICAL GUIDELINES FOR CREATING PBR TEXTURES regards to material settings: - specular component would be useful sometimes: "When you're editing a non-metallic surface material, there are times when you'll want to adjust its ability to reflect light, specifically, its Specular property" from Unreal Engine docs - would be possible to use maps and not only ramp values? - and about the transparency? Diffuse => Albedo Roughness => Microsurface
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| Messages In This Thread |
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Wings Materials - dgud - 03-22-2018, 10:33 AM
RE: Wings Materials - micheus - 03-22-2018 02:59 PM
RE: Wings Materials - Asticles - 03-22-2018, 03:44 PM
RE: Wings Materials - dgud - 03-22-2018, 08:56 PM
RE: Wings Materials - Asticles - 03-23-2018, 08:39 AM
RE: Wings Materials - Nova - 09-25-2018, 03:34 PM
RE: Wings Materials - slight - 03-29-2019, 03:44 PM
RE: Wings Materials - micheus - 03-30-2019, 02:13 AM
RE: Wings Materials - slight - 03-30-2019, 07:39 AM
RE: Wings Materials - micheus - 03-30-2019, 10:00 AM
RE: Wings Materials - slight - 03-30-2019, 12:06 PM
RE: Wings Materials - micheus - 03-30-2019, 08:15 PM
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