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Wings Materials
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03-29-2019, 03:44 PM
Post: #7
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RE: Wings Materials
Hi, new to the new forums, I used wings back in the 1.3 days, picked up the new version today and love all the new features.
I was trying to change the environment map but could not see where to do it, any help there would be appreciated? Anyway, I found the shaders in the wings ProgramFiles folder... In Unity I use a shader that multiplies vertex colors with a MatCap shader. If you are unfamiliar, MatCap is the type of shader ZBrush and Sculptris use, very simple and fast - they are like an environment map, but locked to the camera axis. Anyway I am happy to provide this shader if there is any interest, I have no idea about Erlang or what needs to be done to implement a shader designed for Unity into Wings myself, but assume it would be simple for someone who knows their way around the new shaders in Wings. |
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| Messages In This Thread |
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Wings Materials - dgud - 03-22-2018, 10:33 AM
RE: Wings Materials - micheus - 03-22-2018, 02:59 PM
RE: Wings Materials - Asticles - 03-22-2018, 03:44 PM
RE: Wings Materials - dgud - 03-22-2018, 08:56 PM
RE: Wings Materials - Asticles - 03-23-2018, 08:39 AM
RE: Wings Materials - Nova - 09-25-2018, 03:34 PM
RE: Wings Materials - slight - 03-29-2019 03:44 PM
RE: Wings Materials - micheus - 03-30-2019, 02:13 AM
RE: Wings Materials - slight - 03-30-2019, 07:39 AM
RE: Wings Materials - micheus - 03-30-2019, 10:00 AM
RE: Wings Materials - slight - 03-30-2019, 12:06 PM
RE: Wings Materials - micheus - 03-30-2019, 08:15 PM
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