Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Share Thread:
Reddit Facebook Twitter
Wings Materials
03-29-2019, 03:44 PM
Post: #7
RE: Wings Materials
Hi, new to the new forums, I used wings back in the 1.3 days, picked up the new version today and love all the new features.

I was trying to change the environment map but could not see where to do it, any help there would be appreciated?

Anyway, I found the shaders in the wings ProgramFiles folder... In Unity I use a shader that multiplies vertex colors with a MatCap shader.

If you are unfamiliar, MatCap is the type of shader ZBrush and Sculptris use, very simple and fast - they are like an environment map, but locked to the camera axis.

Anyway I am happy to provide this shader if there is any interest, I have no idea about Erlang or what needs to be done to implement a shader designed for Unity into Wings myself, but assume it would be simple for someone who knows their way around the new shaders in Wings.
Reply


Messages In This Thread
Wings Materials - dgud - 03-22-2018, 10:33 AM
RE: Wings Materials - micheus - 03-22-2018, 02:59 PM
RE: Wings Materials - Asticles - 03-22-2018, 03:44 PM
RE: Wings Materials - dgud - 03-22-2018, 08:56 PM
RE: Wings Materials - Asticles - 03-23-2018, 08:39 AM
RE: Wings Materials - Nova - 09-25-2018, 03:34 PM
RE: Wings Materials - slight - 03-29-2019 03:44 PM
RE: Wings Materials - micheus - 03-30-2019, 02:13 AM
RE: Wings Materials - slight - 03-30-2019, 07:39 AM
RE: Wings Materials - micheus - 03-30-2019, 10:00 AM
RE: Wings Materials - slight - 03-30-2019, 12:06 PM
RE: Wings Materials - micheus - 03-30-2019, 08:15 PM

Forum Jump:


User(s) browsing this thread: 1 Guest(s)