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Best way to "bridge" neighboring faces/ add geometry?
05-17-2018, 09:52 PM
Post: #1
Best way to "bridge" neighboring faces/ add geometry?
Hello!
I have 2 probably related questions/ scenarios:

1) I get that Wings3D is extrusion or volume based, sort of. Now I want to connect the selected vertices in the following picture:

What would be the best/ a good way to go about this?
Currently I'm extruding the 3 faces inbetween, then delete/ collapse edges until I'm there. Not the best workflow IMO.

2) How do I bridge 2 neighboring faces, for example in the following situation:?

That gets quite messy (rendering "errors") when I delete edges and vertices here and there until I'm allowed to connect the vertices at the bottom.

Thanks in advance.
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05-17-2018, 10:55 PM
Post: #2
RE: Best way to "bridge" neighboring faces/ add geometry?
Select the faces in between your vertices and delete them (in the top picture that would be 3 faces in all). Then select the vertices you want to connect and press c to connect.
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05-17-2018, 11:23 PM
Post: #3
RE: Best way to "bridge" neighboring faces/ add geometry?
Wow, never thought about deleting the faces.
That helps a lot, thanks!
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05-18-2018, 01:18 AM
Post: #4
RE: Best way to "bridge" neighboring faces/ add geometry?

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05-18-2018, 03:42 AM
Post: #5
RE: Best way to "bridge" neighboring faces/ add geometry?
Good to know, thanks for the tutorial! Wink
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