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Best way to "bridge" neighboring faces/ add geometry?
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05-17-2018, 11:52 AM
Post: #1
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Best way to "bridge" neighboring faces/ add geometry?
Hello!
I have 2 probably related questions/ scenarios: 1) I get that Wings3D is extrusion or volume based, sort of. Now I want to connect the selected vertices in the following picture: ![]() What would be the best/ a good way to go about this? Currently I'm extruding the 3 faces inbetween, then delete/ collapse edges until I'm there. Not the best workflow IMO. 2) How do I bridge 2 neighboring faces, for example in the following situation:? ![]() That gets quite messy (rendering "errors") when I delete edges and vertices here and there until I'm allowed to connect the vertices at the bottom. Thanks in advance. |
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Best way to "bridge" neighboring faces/ add geometry? - realSuperglue - 05-17-2018 11:52 AM
RE: Best way to "bridge" neighboring faces/ add geometry? - KrisBee - 05-17-2018, 12:55 PM
RE: Best way to "bridge" neighboring faces/ add geometry? - realSuperglue - 05-17-2018, 01:23 PM
RE: Best way to "bridge" neighboring faces/ add geometry? - Fonte Boa - 05-17-2018, 03:18 PM
RE: Best way to "bridge" neighboring faces/ add geometry? - realSuperglue - 05-17-2018, 05:42 PM
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