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[fixed] Bug or TOUGH CASE with Booleans ...
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02-03-2019, 10:43 PM
(This post was last modified: 02-03-2019 11:06 PM by ggaliens.)
Post: #11
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RE: Bug or TOUGH CASE with Booleans ...
If you watch the video, you can see exactly how I made it. I bet you GESTALT vision can also just SENSE / see when the smooth has been pressed enough time.
I just smoothed the knot and the geodome a couple times each. Just have my video up next to you wings screen and press smooth until there looks to be a resolution match. I just tried with each smooth 3 times. It failed. Now I will try easier ... just smooth each TWICE. Still a fail With a message about coplanar faces. Wings 2.2.2 I try to take the coplanar faces warning for what it really says ... so I then do a crumple 1% to probably ensure zero or almost zero coplanar faces. Then it works. What is the easiest way for me to share a file with you these days ? Here is a share. Try to subtract knot from geodome https://drive.google.com/open?id=1t2DbgZ...s5GDymWAFj |
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02-04-2019, 01:12 AM
Post: #12
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RE: Bug or TOUGH CASE with Booleans ...
Yeah, if the objects are in default size and location, sure I could to try reproduce it. It was just hard to notice that using a smartphone.
![]() You may know that's not easy to debug objects with this amount of faces. I crash Wings3D many times until get something with the minimum amount of faces that still can cause the crash and then send to dgud. That was the reason I thought to use the original would be better. ![]() Google drive is ok for sharing files. Thanks.
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02-09-2019, 04:17 PM
(This post was last modified: 02-09-2019 04:37 PM by dgud.)
Post: #13
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RE: Bug or TOUGH CASE with Booleans ...
If you cleanup (body/Cleanup) the "support" object, boolean works fine.
You have 3 pairs of vertexes in exactly the same place which causes problems in the calculations. I don't know how to solve problems with "bad" models in the code either. A crash is not a good user message it gives no clue about what is bad, on the other hand I don't want to write lots of code to figure out what is wrong with the input either. EDIT: Ok I solved the problem for this model, since the problematic area was not involved in the boolean operation the problem could be fixed, but if you tried a boolean op on the bottom face it will continue to crash. (02-01-2019 08:03 PM)Ravo Wrote: A guaranteed failure in boolean: |
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01-16-2020, 04:06 AM
Post: #14
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RE: [fixed] Bug or TOUGH CASE with Booleans ...
I just ran into the Coplanar faces message. Not sure about these and how to find them.
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01-16-2020, 07:02 AM
Post: #15
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RE: [fixed] Bug or TOUGH CASE with Booleans ...
You can not have parallel faces when doing boolean, move the offending faces sligthly.
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