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autouv,2 {badmatch,undefined}
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12-12-2018, 05:50 PM
(This post was last modified: 04-26-2021 03:31 AM by micheus.)
Post: #1
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Hello,
During work with UV map [MMB -> re-segment objects] for one of my projects I got: Dump written 2018-12-12_18-46 Version: 2.2.1 OS: Linux 4.15.0-20-generic x86_64 GPU: NVIDIA Corporation | GeForce GTX 650 Ti/PCIe/SSE2 Window: {autouv,2} Reason: {badmatch,undefined} Stack trace: [{wings_draw,edges_f32,4,[{file,"wings_draw.erl"},{line,417}]}, {wings_draw,update_sel,1,[{file,"wings_draw.erl"},{line,474}]}, {wings_dl,map_1,5,[{file,"wings_dl.erl"},{line,294}]}, {wings_draw,refresh_dlists,1,[{file,"wings_draw.erl"},{line,58}]}, {wpc_autouv,get_event,1,[{file,"wpc_autouv.erl"},{line,510}]}, {wings_wm,handle_event,3,[{file,"wings_wm.erl"},{line,981}]}, {wings_wm,send_event,2,[{file,"wings_wm.erl"},{line,948}]}, {wings_wm,do_dispatch,2,[{file,"wings_wm.erl"},{line,849}]}, {wings_wm,dispatch_event,1,[{file,"wings_wm.erl"},{line,758}]}, {wings_wm,get_and_dispatch,0,[{file,"wings_wm.erl"},{line,657}]}, {wings,init_part2,2,[{file,"wings.erl"},{line,106}]}, {proc_lib,init_p_do_apply,3,[{file,"proc_lib.erl"},{line,247}]}] BR, Hank My gallery: marcone.pl |
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12-13-2018, 04:34 AM
Post: #2
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RE: autouv,2 {badmatch,undefined}
Hank, this is an unexpected situation. It means like you have an edge information (the vertex id's) and when you try to look for them one isn't defined in your object.
Did you tried to use Clean before run this re-segment command? I used your other problematic object and even in that malformed face I couldn't reproduce the problem.
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@MicheusVieira
MicheusVieira
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