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autouv,2 {badmatch,undefined}
12-12-2018, 05:50 PM (This post was last modified: 04-26-2021 03:31 AM by micheus.)
Post: #1
Exclamation autouv,2 {badmatch,undefined}
Hello,

During work with UV map [MMB -> re-segment objects] for one of my projects I got:

Dump written 2018-12-12_18-46
Version: 2.2.1
OS: Linux 4.15.0-20-generic x86_64
GPU: NVIDIA Corporation | GeForce GTX 650 Ti/PCIe/SSE2
Window: {autouv,2}
Reason: {badmatch,undefined}

Stack trace:
[{wings_draw,edges_f32,4,[{file,"wings_draw.erl"},{line,417}]},
{wings_draw,update_sel,1,[{file,"wings_draw.erl"},{line,474}]},
{wings_dl,map_1,5,[{file,"wings_dl.erl"},{line,294}]},
{wings_draw,refresh_dlists,1,[{file,"wings_draw.erl"},{line,58}]},
{wpc_autouv,get_event,1,[{file,"wpc_autouv.erl"},{line,510}]},
{wings_wm,handle_event,3,[{file,"wings_wm.erl"},{line,981}]},
{wings_wm,send_event,2,[{file,"wings_wm.erl"},{line,948}]},
{wings_wm,do_dispatch,2,[{file,"wings_wm.erl"},{line,849}]},
{wings_wm,dispatch_event,1,[{file,"wings_wm.erl"},{line,758}]},
{wings_wm,get_and_dispatch,0,[{file,"wings_wm.erl"},{line,657}]},
{wings,init_part2,2,[{file,"wings.erl"},{line,106}]},
{proc_lib,init_p_do_apply,3,[{file,"proc_lib.erl"},{line,247}]}]

BR, Hank

My gallery: marcone.pl
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12-13-2018, 04:34 AM
Post: #2
RE: autouv,2 {badmatch,undefined}
Hank, this is an unexpected situation. It means like you have an edge information (the vertex id's) and when you try to look for them one isn't defined in your object.

Did you tried to use Clean before run this re-segment command?

I used your other problematic object and even in that malformed face I couldn't reproduce the problem.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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