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[fixed] Crashed when import a glb file.
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01-05-2019, 06:25 AM
(This post was last modified: 01-06-2019 04:14 PM by micheus.)
Post: #1
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[fixed] Crashed when import a glb file.
This time,Progress bar indicated almost 99% for importing process.
And Texture and Material items were already set in Outliner window too. But it seems that import was interupted before mesh display. Test Environment : Wings3D v2.2.1(Windows10),and I intalled an newest gltf-patch to it. I got a crash log a following. Code: Dump written 2019-1-4_21-17Best Regards |
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01-06-2019, 04:13 PM
(This post was last modified: 01-07-2019 01:44 PM by micheus.)
Post: #2
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RE: Crashed when import a glb file.
Thanks tkbd. I updated the wpc_gltf.beam file.
I believe I fixed the problem, but can you please check it it's OK now? Otherwise, please send me the .gbl file you are using for test.
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01-07-2019, 10:20 AM
(This post was last modified: 01-07-2019 10:22 AM by tkbd.)
Post: #3
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RE: [fixed] Crashed when import a glb file.
micheus Wrote:Thanks tkbd. I updated the wpc_gltf.beam file.OK,I'm going to test updated file and send you details and sample by e-mail. (In addition,That file size is 10MB over.) |
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01-07-2019, 11:39 AM
(This post was last modified: 01-07-2019 11:42 AM by tkbd.)
Post: #4
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RE: [fixed] Crashed when import a glb file.
Umm... newer wpc_gltf.beam is broken.
I replaced it, but glTF item was not displayed in the import / export menu. ![]() (both of Wings3D v2.2.1 and v2.1.7) Should I send the sample file first? |
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01-07-2019, 01:49 PM
Post: #5
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RE: [fixed] Crashed when import a glb file.
Sorry about that. The file was updated and tested out of my dev environment this time.
![]() This was one of those cases in which to use the newest version of Erlang compiler can bring us a problem with the updates. I used the older one now.
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