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Mulit threading Wings3d?
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04-08-2013, 02:50 PM
Post: #3
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RE: Mulit threading Wings3d?
Because when it mainly was written in 2000-2004 not many home machines was multicore,
to rewrite the core to be parallel would be fun but a lot of work. Erlang is not a parallel language it is a concurrent language, but a "thread" per object would be a good approximation. The voronoi stuff I don't know anything about, so I can't say how easy it is to split that work. Writing parallel/concurrent algorithms is always hard in any language, it's just easier in erlang. |
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Mulit threading Wings3d? - yaak - 04-07-2013, 08:52 PM
RE: Mulit threading Wings3d? - boredom - 04-08-2013, 05:47 AM
RE: Mulit threading Wings3d? - dgud - 04-08-2013 02:50 PM
RE: Mulit threading Wings3d? - ggaliens - 04-08-2013, 04:41 PM
RE: Mulit threading Wings3d? - greytery - 04-12-2013, 05:33 PM
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