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[fixed] shader => 0,transparent => true
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04-12-2019, 06:00 PM
(This post was last modified: 11-19-2019 05:43 PM by dgud.)
Post: #1
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[fixed] shader => 0,transparent => true
Hi there,
I did not install 2.2.4 yet, but... I'm working a little bit with materials (roughness, metallic etc) and got this: Dump written 2019-4-12_19-53 Version: 2.2.3 OS: Linux 4.15.0-20-generic x86_64 GPU: NVIDIA Corporation | GeForce GTX 650 Ti/PCIe/SSE2 Window: geom Reason: {{badmap, {false, #{shader => 0, view_from_world => {e3d_transf, {1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,1.0, -1.2831745267884374,-0.46685385086779296,...}, {1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,1.0, 1.2831745267884374,...}}, ws_eyepoint => {1.2831745267884374,0.46685385086779296, 13.010906546857338}, {ambient_light,'UseDiffuseMap'} => 0, {ambient_light,'UseEmissionMap'} => 0, {ambient_light,'UseNormalMap'} => 0, {ambient_light,'UsePBRMap'} => 0, {ambient_light,diffuse} => {0.8549019607843137,0.06274509803921569, 0.06274509803921569,0.26}, {ambient_light,emission} => {0.0,0.0,0.0,0.26}, {ambient_light,light_diffuse} => {1.0,1.0,1.0,1.0}, {ambient_light,metallic} => 0.45, {ambient_light,roughness} => 0.06, {ambient_light,ws_eyepoint} => {1.2831745267884374,0.46685385086779296, 13.010906546857338}, {ambient_light,ws_matrix} => {1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0},...}}}, Will update the steps if happens again. BR, Hank My gallery: marcone.pl |
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04-12-2019, 06:54 PM
Post: #2
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RE: shader => 0
It happened after you change the material settings and click OK in the material dialog?
Or, it happened in the material dialog while changing some property? Which property you changed when you got the crash? Or, maybe, were you assigning an image to a material?
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04-13-2019, 04:54 AM
(This post was last modified: 04-13-2019 05:05 AM by Hank.)
Post: #3
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RE: shader => 0
it happens when I change opacity value.
After error window pops-up I click OK but it shows again and again, so I have to terminate the session. BR, Hank OK, now I got it. 1 Add any object 2 turn on ambient occlusion 3 change to shader mode 4 duplicate the material 5 set new material color + roughness + metallic 6 apply material to the object 7 go back to the material and change the opacity + recording: ![]() BR, Hank My gallery: marcone.pl |
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04-13-2019, 10:05 AM
(This post was last modified: 04-16-2019 12:13 PM by micheus.)
Post: #4
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RE: shader => 0
Thanks Hank.
Checked and that happens always we enable AO.
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04-20-2019, 03:28 PM
Post: #5
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RE: shader => 0
yeah, 2.2.4 got the same problem
BR, Hank My gallery: marcone.pl |
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06-13-2019, 06:56 AM
Post: #6
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shader => 0,transparent => true
hello,
During work with transparent option in material area I got: Dump written 2019-6-13_8-51 Version: 2.2.4 OS: Windows 8 (build 9200), 64-bit edition GPU: Intel | Intel® HD Graphics 520 Window: geom Reason: {{badmap, {false, #{shader => 0,transparent => true, view_from_world => {e3d_transf, {0.7163019434246543,-0.2529058053981006, 0.6503461996829085,0.0,0.9320078692827986, 0.36243803828370164,-0.6977904598416801, -0.2596150711936347,0.6675990480543397, 3.1797939192201836,6.146082836715412,...}, {0.7163019434246543,0.0,-0.6977904598416801, -0.2529058053981006,0.9320078692827986, -0.2596150711936347,0.6503461996829085, 0.36243803828370164,0.6675990480543397, -2.389349337588752,...}}, ws_eyepoint => {-2.389349337588752,-6.656680138883222, 2.104210976914315}, {ambient_light,'UseDiffuseMap'} => 0, {ambient_light,'UseEmissionMap'} => 0, {ambient_light,'UseNormalMap'} => 0, {ambient_light,'UsePBRMap'} => 0, {ambient_light,diffuse} => {0.9764705882352941,0.9882352941176471,1.0,0.2}, {ambient_light,emission} => {0.0,0.0,0.0,0.2}, {ambient_light,light_diffuse} => {1.0,1.0,1.0,1.0}, {ambient_light,metallic} => 0.0, {ambient_light,roughness} => 0.6, {ambient_light,ws_eyepoint} => {-2.389349337588752,-6.656680138883222, 2.104210976914315},...}}}, [{maps,get, [{material,default}, {false, #{shader => 0,transparent => true, view_from_world => {e3d_transf, {0.7163019434246543,-0.2529058053981006, 0.6503461996829085,0.0,0.9320078692827986, 0.36243803828370164,...}, {0.7163019434246543,0.0,-0.6977904598416801, -0.2529058053981006,0.9320078692827986,...}}, ws_eyepoint => {-2.389349337588752,-6.656680138883222, 2.104210976914315}, {ambient_light,'UseDiffuseMap'} => 0, {ambient_light,'UseEmissionMap'} => 0, {ambient_light,'UseNormalMap'} => 0, {ambient_light,'UsePBRMap'} => 0, {ambient_light,diffuse} => {0.9764705882352941,0.9882352941176471,1.0,0.2},...}}, undefined], [{file,"maps.erl"},{line,207}]}, {wings_material,apply_material_1,4, [{file,"wings_material.erl"},{line,445}]}, {wings_draw,'-do_draw_mat_faces/4-fun-0-',4, [{file,"wings_draw.erl"},{line,929}]}, {lists,foldl,3,[{file,"lists.erl"},{line,1263}]}, {wings_draw,'-draw_mat_faces/4-fun-0-',6, [{file,"wings_draw.erl"},{line,915}]}, {wings_dl,call,2,[{file,"wings_dl.erl"},{line,178}]}, {wings_render,render_smooth_objects_1,4, [{file,"wings_render.erl"},{line,270}]}, {wings_render,render_smooth_objects,4, [{file,"wings_render.erl"},{line,237}]}, {wings_render,render_objects,4, [{file,"wings_render.erl"},{line,155}]}, {wings_render,render,1,[{file,[...]},{line,...}]}, {wings,'-redraw/2-fun-0-',2,[{file,...},{...}]}, {wx,batch,1,[{...}|...]}, {wings,handle_event_3,2,[...]}, {wings_wm,handle_event,3,...}, {wings_wm,send_event,...}, {wings_wm,...}, {...}|...]} Stack trace: [{wx,batch,1,[{file,"wx.erl"},{line,186}]}, {wings,handle_event_3,2,[{file,"wings.erl"},{line,424}]}, {wings_wm,handle_event,3,[{file,"wings_wm.erl"},{line,984}]}, {wings_wm,send_event,2,[{file,"wings_wm.erl"},{line,951}]}, {wings_wm,do_dispatch,2,[{file,"wings_wm.erl"},{line,852}]}, {wings_wm,redraw_win,1,[{file,"wings_wm.erl"},{line,893}]}, {lists,foreach,2,[{file,"lists.erl"},{line,1338}]}, {wings_wm,redraw_all,0,[{file,"wings_wm.erl"},{line,868}]}, {wings,init_part2,2,[{file,"wings.erl"},{line,106}]}, {proc_lib,init_p_do_apply,3,[{file,"proc_lib.erl"},{line,249}]}] BR, Hank My gallery: marcone.pl |
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06-14-2019, 08:35 PM
Post: #7
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RE: shader => 0,transparent => true
Hank, we need more information to try reproduce it.
- was the material using any image texture? - which light model was you using when you got the crash? It happens for both light models? If possible, could your add a primitive, assign the transparent material to it and link me a project file with this object and material? I added a cube, create a material with 50% opacity and I couldn't reproduce the problem.
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06-16-2019, 06:50 PM
Post: #8
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RE: shader => 0,transparent => true
I found this thread is doubled by me
![]() so, steps can be found here anyhow, the previous one was for 2.2.3 and in 2.2.4 still occurs... @Micheus if possible, merge this thread with linked above thanks. BR, Hank My gallery: marcone.pl |
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06-16-2019, 08:56 PM
Post: #9
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RE: shader => 0,transparent => true
Merged. Thanks for find it.
I'm going to try to not lose it from my sight this time.
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11-19-2019, 05:42 PM
Post: #10
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RE: shader => 0,transparent => true
Fixed
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@MicheusVieira
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