|
[fixed] shader => 0,transparent => true
|
|
06-14-2019, 08:35 PM
Post: #7
|
||||
|
||||
|
RE: shader => 0,transparent => true
Hank, we need more information to try reproduce it.
- was the material using any image texture? - which light model was you using when you got the crash? It happens for both light models? If possible, could your add a primitive, assign the transparent material to it and link me a project file with this object and material? I added a cube, create a material with 50% opacity and I couldn't reproduce the problem.
|
||||
|
« Next Oldest | Next Newest »
|
| Messages In This Thread |
|
[fixed] shader => 0,transparent => true - Hank - 04-12-2019, 06:00 PM
RE: shader => 0,transparent => true - micheus - 06-16-2019, 08:56 PM
RE: shader => 0,transparent => true - dgud - 11-19-2019, 05:42 PM
RE: [fixed] shader => 0,transparent => true - Hank - 11-20-2019, 09:05 AM
RE: [fixed] shader => 0,transparent => true - dgud - 11-22-2019, 08:03 AM
RE: shader => 0 - micheus - 04-12-2019, 06:54 PM
RE: shader => 0 - Hank - 04-13-2019, 04:54 AM
RE: shader => 0 - micheus - 04-13-2019, 10:05 AM
RE: shader => 0 - Hank - 04-20-2019, 03:28 PM
shader => 0,transparent => true - Hank - 06-13-2019, 06:56 AM
RE: shader => 0,transparent => true - micheus - 06-14-2019 08:35 PM
RE: shader => 0,transparent => true - Hank - 06-16-2019, 06:50 PM
|
User(s) browsing this thread: 1 Guest(s)




@MicheusVieira
MicheusVieira
Micheuss
micheus4wings3d