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[fixed] shader => 0,transparent => true
06-14-2019, 08:35 PM
Post: #7
RE: shader => 0,transparent => true
Hank, we need more information to try reproduce it.

- was the material using any image texture?
- which light model was you using when you got the crash? It happens for both light models?

If possible, could your add a primitive, assign the transparent material to it and link me a project file with this object and material?

I added a cube, create a material with 50% opacity and I couldn't reproduce the problem.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
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Messages In This Thread
RE: shader => 0,transparent => true - dgud - 11-19-2019, 05:42 PM
RE: shader => 0 - micheus - 04-12-2019, 06:54 PM
RE: shader => 0 - Hank - 04-13-2019, 04:54 AM
RE: shader => 0 - micheus - 04-13-2019, 10:05 AM
RE: shader => 0 - Hank - 04-20-2019, 03:28 PM
shader => 0,transparent => true - Hank - 06-13-2019, 06:56 AM
RE: shader => 0,transparent => true - micheus - 06-14-2019 08:35 PM
RE: shader => 0,transparent => true - Hank - 06-16-2019, 06:50 PM

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