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Tips on how to lower tricount?
10-15-2019, 03:24 PM (This post was last modified: 10-15-2019 03:24 PM by Nova.)
Post: #1
Tips on how to lower tricount?
I'm working on making some assets that I need to scatter around on a world map. The base meshes have been exported from World Machine, which has only a very simple triangle reduction tool. I've gotten to the point where the mountains, etc. have the desired silhouette, but the tricount is a bit on the high side considering the amount I want to place.

Does anyone here know of some good ways to lower the tricount of something like this, in the places where it won't affect the silhouette?



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10-15-2019, 07:37 PM
Post: #2
RE: Tips on how to lower tricount?
Nice mountain. You could try Meshlab or ReMesh.

Meshlab website

ReMesh website

oort
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10-16-2019, 02:29 PM
Post: #3
RE: Tips on how to lower tricount?
Meshlab worked out great, thank you!
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10-16-2019, 03:50 PM
Post: #4
RE: Tips on how to lower tricount?
You are welcome. Glad it worked.

oort
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