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What is the correct procedure for applying textures?
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11-13-2019, 08:08 AM
Post: #6
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RE: What is the correct procedure for applying textures?
(11-13-2019 01:40 AM)vershner Wrote: No, I guess that's anisotropic filtering. It doesn't seem to affect the mip maps. @vershner If you create you textures first and that is your workflow, have you seen "Window/Snap Image" control. That creates uv's from camera projection and assign material. I have to look at the mip-maps generation during refresh, that should just work when you refresh your texture. Are we talking about Color textures or any kind of Normal maps here? |
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