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Wings3d to Unity ports
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01-11-2020, 02:24 PM
Post: #6
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RE: Wings3d to Unity ports
digitaldavinci Wrote: To align the Cartesian coordinates between Wings and UnityNo you are not missing anything. Usually, most the other 3D app may need the Z axis be switched with Y axis and then we have an option for that in the exporters (Swap Y and Z axes). So, as Unity uses a third variation we may need to add an option to switch the X and Z axes: ![]() Rotating 180° in Y axis doesn't looks like you can get the correct representation of the same object in both app. digitaldavinci Wrote: With Wings and unity open with projects linked by created objects the developer can make changes to the wings model either the Material or selected object. Then when the Wings selected object is exported the Unity serialization process gets triggered due to folder change the model change appears in Unity automagically!In this scenario, I think the proper solution is to create a Unity plugin able to read wings files. If you are able to serialise the importer process in Unity, that should to work fine.
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Wings3d to Unity ports - digitaldavinci - 01-02-2020, 10:02 PM
RE: Wings3d to Unity ports - digitaldavinci - 01-03-2020, 11:31 PM
RE: Wings3d to Unity ports - digitaldavinci - 01-09-2020, 07:20 AM
RE: Wings3d to Unity ports - micheus - 01-09-2020, 01:11 PM
RE: Wings3d to Unity ports - digitaldavinci - 01-11-2020, 04:01 AM
RE: Wings3d to Unity ports - micheus - 01-11-2020 02:24 PM
RE: Wings3d to Unity ports - digitaldavinci - 01-11-2020, 05:31 PM
RE: Wings3d to Unity ports - micheus - 01-11-2020, 11:38 PM
RE: Wings3d to Unity ports - digitaldavinci - 01-12-2020, 03:46 AM
RE: Wings3d to Unity ports - micheus - 01-12-2020, 09:12 AM
RE: Wings3d to Unity ports - digitaldavinci - 01-12-2020, 07:31 PM
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