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Wings3d to Unity ports
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01-12-2020, 03:46 AM
(This post was last modified: 01-12-2020 07:32 PM by digitaldavinci.)
Post: #9
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RE: Wings3d to Unity ports
Yes, Unity serialization does auto update when you export from Wings3d to the projects directory.
It initial appears as a game object model. When you drag that to the scene heirarchy it turns into a prefab. Either way the object is auto updated in Unity. So a gameobject also automatically refreshes in the scene and that is the cool part of all this. Here is what the ex/import does from wings3D to Unity. Wings on the left and unity on the right. The x vector labels are on the negative side in wings and the positive side in unity. |
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Wings3d to Unity ports - digitaldavinci - 01-02-2020, 10:02 PM
RE: Wings3d to Unity ports - digitaldavinci - 01-03-2020, 11:31 PM
RE: Wings3d to Unity ports - digitaldavinci - 01-09-2020, 07:20 AM
RE: Wings3d to Unity ports - micheus - 01-09-2020, 01:11 PM
RE: Wings3d to Unity ports - digitaldavinci - 01-11-2020, 04:01 AM
RE: Wings3d to Unity ports - micheus - 01-11-2020, 02:24 PM
RE: Wings3d to Unity ports - digitaldavinci - 01-11-2020, 05:31 PM
RE: Wings3d to Unity ports - micheus - 01-11-2020, 11:38 PM
RE: Wings3d to Unity ports - digitaldavinci - 01-12-2020 03:46 AM
RE: Wings3d to Unity ports - micheus - 01-12-2020, 09:12 AM
RE: Wings3d to Unity ports - digitaldavinci - 01-12-2020, 07:31 PM
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