|
Invisible wire frame
|
|
05-27-2014, 10:46 PM
Post: #11
|
|||
|
|||
|
RE: Invisible wire frame
OK... glad to know it's been there since 1.3.1
I'll have to try it on my older machine (Tiger and Wings 1.1) - working from there to see how far I can go into the newer versions... |
|||
|
01-25-2015, 05:23 AM
(This post was last modified: 01-25-2015 05:26 AM by tkbd.)
Post: #12
|
|||
|
|||
|
RE: Invisible wire frame
The same problem also occurred to my Mac mini.
Quote:Cosax wroteMy machine's Graphic chip is Intel iris. It might be the problem occurs in Intel graphics chip. Can someone fix this problem? I tried to modify wings_render module for this problem avoid. However it is a unofficial solution and isn't perfect. It forced draw egdes,but side effects occurred on face/secondary selection. A file can download from a following url. Please use if you're interested. http://brace.client.jp/wings3d_141/file....der_module render_module_for_intel_gpu_mac.zip(for Wings3D 1.5.3) |
|||
|
01-26-2015, 09:31 PM
Post: #13
|
||||
|
||||
RE: Invisible wire frame
(01-25-2015 05:23 AM)tkbd Wrote: Can someone fix this problem?I tried to find a workaround for that last year, but I also got a side effect. (and, unfortunately I lost the code when my pen-drive was damaged ) I'll take a look on it and see if in the machine I have the Intel chip I can get the same issue as yours.
|
||||
|
02-05-2015, 12:11 PM
(This post was last modified: 09-10-2015 11:00 AM by tkbd.)
Post: #14
|
|||
|
|||
RE: Invisible wire frame
micheus Wrote:I tried to find a workaround for that last year, but I also got a side effect. (and, unfortunately I lost the code when my pen-drive was damaged That’s a pity. ![]() It is scary because storage device there are times when broken suddenly,isn't it? By the way,about wireframe problem was progress to solution! I was finally corrected the display with no side effects(for example z-fighting in seveal mode),a clue was simple! In intel driver,It seem that probably polygon offset count way is differ from other driver. Change 2 value and work fine! Quote:wings_renderer.erl(orig)I think that there is a side effect in other graphics driver. then I've uploaded a new file.(Use for Intel GPU Mac only) http://brace.client.jp/wings3d_141/file....der_module (Edit:15/9/10, for Wings3D 2.0 files are available.) render_module_for_intel_ok_ver2.zip is archive. Does it work in your environment? ---------------------------------------------- tkbd (01-26-2015 09:31 PM)micheus Wrote:(01-25-2015 05:23 AM)tkbd Wrote: Can someone fix this problem?I tried to find a workaround for that last year, but I also got a side effect. (and, unfortunately I lost the code when my pen-drive was damaged |
|||
|
02-06-2015, 04:35 PM
(This post was last modified: 02-15-2015 02:58 AM by micheus.)
Post: #15
|
||||
|
||||
RE: Invisible wire frame
(02-05-2015 12:11 PM)tkbd Wrote: In intel driver,It seem that probably polygon offset count way is differ from other driver.We thought the same too. That's why dgud added the option to change that in the Preferences->Misc->Edges display problems?. But there the minor values is 1.0. I played with many values and no one worked for the Intel graphic I have. So I changed my approach and got some good result, but not really a fix (left is regular render and right with the "fix" applied): ![]() The are more details in this post. I tested your code in a PC (i5) with a Intel HD Graphics and still have "my" edge problem: but for these motherboard with Intel graphic card it goes away just by changing the camera view/zoom a little.I'm going to try it in a old PC with XP and Intel. But, it seems that this problem related to Intel has no way to be completely fixed - even if we can find a solution it's not applicable to all PC platform.
|
||||
|
02-14-2015, 12:00 PM
Post: #16
|
|||
|
|||
|
RE: Invisible wire frame
Thank you for useful infomation,
I understood that the problem doesn't limit in specific OS and by more complex mechanism... ![]() It might be necessary that a setting of relative offset adjustment of each display elements ( hilight -- selection -- edge(wire frame) -- solid ). Preference > Misc > Workaround >Edge Offset This feature seems to adjust an offset in the selection area. There are some tests by my environment(see follow a screenshot). ![]() An edge display offset ,It's interesting that an the offset is affected in Face Selection. (02-06-2015 04:35 PM)micheus Wrote: We thought the same too. That's why [b]dgud[b] added the option to change that in the [/i]Preferences->Misc->Edges display problems?[/i]. But there the minor values is 1.0. |
|||
|
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)




)
@MicheusVieira
MicheusVieira
Micheuss
micheus4wings3d

