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A way of bevelling the boolean seams...
05-08-2013, 03:11 AM (This post was last modified: 05-08-2013 03:20 AM by ggaliens.)
Post: #3
RE: A way of bevelling the boolean seams...
Hard-core user Dimitri. Very very nice. I like to see what you do with all the tools. Thanks again for sharing.

We need to somehow crank it up a notch.

GOOGLE this ...

"alex kozhanovs Giger" And set ti images search.

So many amazing things. I think if we do it 1 million polys at a time and export in layers to 3DCoat ... we could do a HR Giger like spaceship ... like this guy Alex does with ZBrush.
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RE: A way of bevelling the boolean seams... - ggaliens - 05-08-2013 03:11 AM

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