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Preview of new Primitives menu and dialogs
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11-18-2012, 06:08 AM
Post: #1
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Preview of new Primitives menu and dialogs
Along with the upcoming Preview Dialog changes, I've condensed some of the Primitive menu items into single dialogs for similar shapes.
Here's a comparison of the menu changes followed by the new dialogs: ![]() ![]() ![]() ![]()
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11-18-2012, 06:33 AM
Post: #2
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RE: Preview of new Primitives menu and dialogs
It's very organized now!
Also, the primitives menu was becoming too large. |
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11-18-2012, 10:17 AM
Post: #3
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RE: Preview of new Primitives menu and dialogs
Sexy. I like what I see. Great job optigon.
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11-18-2012, 12:15 PM
(This post was last modified: 11-18-2012 12:20 PM by greytery.)
Post: #4
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RE: Preview of new Primitives menu and dialogs
Hey. Simplifying the Simple interface - just how far can you go ?
A thought which I'm sure has been thought of: Should/could the polyhedra primatives block be combined in the same manner as Planes? |
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11-18-2012, 03:56 PM
(This post was last modified: 11-19-2012 04:16 AM by optigon.)
Post: #5
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11-18-2012, 10:06 PM
Post: #6
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The context sensitive menu was somewhat usable, but this definitely improves on it. A step in the right direction.
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11-18-2012, 11:15 PM
Post: #7
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RE: Preview of new Primitives menu and dialogs
I dont know if it is possible (and reasonable) to implement the following, but i'll suggest this.
Imo Wings ever had an unconfortable way to position created stuff in workspace: all the objects are created at the center of viewport and, if user didnt repositioned them they will ever be created one over/inside the existant ones. There are many ways to reposition them: by hand, Put On, Bouding Box, Absolute Commands. My suggestion is to implement in the new Preview Dialogs an "advanced" session (+ sign) to allow the user to position the new primitive in viewport (x/y/z coordinates). This would be imo basically the Absolute Move dialog options. User could interactively position the new primitive, since the visual feedback is instantaneous. In addiction, i ask your permission to suggest an option to be ticked for the user and that would position the new primitive in the present saved Bounding Box. I think this is a great oportunity to solve this old unconfortable aspect of Wings and allow the user to choice where he wants to position a new primitive at the moment of its creation. Thanks for the chance of suggest this. __________________________________ http://www.youtube.com/wings3dchannel http://www.facebook.com/wings3dchannel |
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11-19-2012, 06:52 AM
Post: #8
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RE: Preview of new Primitives menu and dialogs
@Fonte
while I can understand the frustration sometimes had by objects being created within other objects, I don't really see this proposed ability has being all that beneficial. At least from an organic modelling point of view I hardly ever have to absolutely position any newly created objects. There is usually a lot of prop work going on early in the modelling stage, especially if you are only positioning primitives and the like. As an example, if I am creating eyeballs for a character, there is almost no way for me to tell where I will need them, at least, to such a degree that I would need to manually enter coordinates for them. I will however give a 'plus 1' for creating primitives within a predefined bounding box, I can see this being handy especially if you have the situation set up pre primitive. One situation I could see hindering the creation of new primitives is if you are already working on a model and as you create a new primitive the old model is, visually, in the way of the preview process. Unless optigon has already dealt with this, I would suggest temporarily isolating the new primitive as being the only thing viewable on screen, until it is formally created. |
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11-19-2012, 11:10 AM
Post: #9
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RE: Preview of new Primitives menu and dialogs
<< I would suggest temporarily isolating the new primitive as being the only thing viewable on screen, until it is formally created >>
In the case Optigon implements the "absolute move" (and duplicates) session in the new primitive preview dialog, then i cant agree: for mechanic/arquitect purposes, it would be useful to visualize all the elements in scene. If not, your suggestion would be a way to avoid new primitives being occlused by existant scene geometry. __________________________________ http://www.youtube.com/wings3dchannel http://www.facebook.com/wings3dchannel |
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11-19-2012, 12:53 PM
Post: #10
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RE: Preview of new Primitives menu and dialogs
Fair enough. I certainly can't speak from any kind of mechanical or architectural standpoint, so your opinion definitely takes precedence here.
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