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Preview of new Primitives menu and dialogs
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11-19-2012, 06:52 AM
Post: #8
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RE: Preview of new Primitives menu and dialogs
@Fonte
while I can understand the frustration sometimes had by objects being created within other objects, I don't really see this proposed ability has being all that beneficial. At least from an organic modelling point of view I hardly ever have to absolutely position any newly created objects. There is usually a lot of prop work going on early in the modelling stage, especially if you are only positioning primitives and the like. As an example, if I am creating eyeballs for a character, there is almost no way for me to tell where I will need them, at least, to such a degree that I would need to manually enter coordinates for them. I will however give a 'plus 1' for creating primitives within a predefined bounding box, I can see this being handy especially if you have the situation set up pre primitive. One situation I could see hindering the creation of new primitives is if you are already working on a model and as you create a new primitive the old model is, visually, in the way of the preview process. Unless optigon has already dealt with this, I would suggest temporarily isolating the new primitive as being the only thing viewable on screen, until it is formally created. |
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