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YafaRay plugin; update roadmap and change list
09-05-2013, 06:31 AM (This post was last modified: 09-05-2013 06:32 AM by micheus.)
Post: #65
RE: YafaRay plugin; update roadmap and change list
(09-05-2013 12:02 AM)oort Wrote:  This could get messy since some shaders have only a few settings and others have lots of settings.
The idea is to use a structure data to store each render settings. This way, we replace everything for that render (we can have only one default material per render app)

Quote:I do not understand what you mean by "render session"
Sorry, I'm talking about the render's group-box (that one you shrink[-] and collapse[+]).

Quote:It makes it possible to copy the OpenGL color setting to the YafaRay options diffuse or other color setting with a single click.
Don't you think that also is easy if we use the pick color button (from the color dialog)? - despite the extra click, of course. I do that many times.

Quote:Which lights are causing a crash?
I checked it again and it's happening if I install the plugin for the 64bits version. In this case for Point light I get the message "plugin(s) left garbage: []" and for Area light I get a crash dump.
By removing the plugin it's all fine again.

Quote:... so that the glass has something to reflect.
I was expecting to see the light reflection. Looking carefully I realize that the Reflected Light property was set to 0.0 (its default) - shouldn't it be changed to 1.0 or 0.5, since glass uses to be reflective?

Just to illustrate, the reason why I was expecting see something is because - on POV-Ray - It uses the opacity settings. So for Wings3D material below I've set Opacity=0.02:


IMO, the spot light reflection on Ruby_Glass material should be visible for the other renders too.
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RE: YafaRay plugin; update roadmap and change list - micheus - 09-05-2013 06:31 AM

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