|
Inserting a rectangular face
|
|
06-07-2013, 11:17 PM
Post: #1
|
|||
|
|||
|
Inserting a rectangular face
Hi,
I have another question: Is there a way to insert just a plain rectangular face? I want to create a flag and need just faces for this. I hope you can help me with this. |
|||
|
06-07-2013, 11:24 PM
Post: #2
|
|||
|
|||
|
RE: Inserting a rectangular face
But a flag has two faces ... opposite each other. Opposite normals.
And then bend it. |
|||
|
06-08-2013, 12:40 PM
Post: #3
|
|||
|
|||
| RE: Inserting a rectangular face | |||
|
06-08-2013, 02:53 PM
Post: #4
|
|||
|
|||
|
RE: Inserting a rectangular face
blizzart88,
All meshes in Wings3d have to be closed. Your flag will actually be a flattened cube. You could use a Regular Plane object so that it is already subdivided on the faces. You may need to connect the verts on the other 4 faces of the Regular Plane if you plan to smooth the flag on export and are not using hard edges. Sorry no more time for Wings3D today... ![]() oort |
|||
|
06-08-2013, 06:28 PM
(This post was last modified: 06-08-2013 06:48 PM by Fonte Boa.)
Post: #5
|
|||
|
|||
|
RE: Inserting a rectangular face
<< And were do I place or draw a face in Wings3D? Al I can place are objects. >>
Put an initial primitive, manipulate it if you want, then select the appropriated face(s) Use Face | Extract | Normal to begin the creation of a double-side object without thickness. if the selection isnt plane you will have to build a good topology (Vert | Connect; Tools | Connect; Edge | Cut + Vert | Connect) starting with the big resultant face (one of the object "sides"). if the selection is flat plane, select that big resultant face and call Tools | Virtual Mirror | Create, and then Tools | Virtual Mirror | Freeze my 2ç __________________________________ http://www.youtube.com/wings3dchannel http://www.facebook.com/wings3dchannel |
|||
|
06-08-2013, 10:57 PM
Post: #6
|
|||
|
|||
RE: Inserting a rectangular face
(06-08-2013 06:28 PM)Fonte Boa Wrote: << And were do I place or draw a face in Wings3D? Al I can place are objects. >> That is actually what I was thinking of. Thank you, Fonte Boa. Now I will have a look on how I get this textured... |
|||
|
06-09-2013, 05:26 AM
(This post was last modified: 06-09-2013 05:29 AM by oort.)
Post: #7
|
|||
|
|||
|
RE: Inserting a rectangular face
blizzart88,
For simple objects with flat faces you can use Tools > Snap Image to attach textures to the faces. For more complicated objects you will need to learn to use Wings3D's AutoUV command (Face or Object Mode > RMB > UV Mapping). Fonte Boa, Since I never use it I don't know... does the N-Gon primitive with 4 verts give you the same thing that you get by using Face > Extract > Normal from a cube??? oort |
|||
|
06-09-2013, 07:37 PM
Post: #8
|
|||
|
|||
|
RE: Inserting a rectangular face
<< does the N-Gon primitive with 4 verts give you the same thing that you get by using Face > Extract > Normal from a cube??? >>
Not the same orientation and ever flat in Y axis, but yes: the resultant object has 4 verts and 2 faces.
__________________________________ http://www.youtube.com/wings3dchannel http://www.facebook.com/wings3dchannel |
|||
|
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)




