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TheBounty Renderer (rewrite for wxWidgets)
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09-29-2015, 10:04 PM
Post: #111
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RE: TheBounty Renderer (rewrite for wxWidgets)
oort Wrote:I was trying to use the exporter for 2.0.1 listed in post #109 with Wings3D 2.0.1. I don't know why it does not work at all for me... All right.. SSS don't work on 2.0.1 exporter version atm. Only wings3d 1.5.4 + thebounty rc4 + old exporter. I'm re-writing all 'modulators' code. Greetings.. The Universe is an infinite equation |
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09-29-2015, 10:32 PM
Post: #112
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RE: TheBounty Renderer (rewrite for wxWidgets)
Just to be clear...
Wings3D 1.5.4 + thebounty rc4 + old exporter is not working for me... ![]() Thanks, oort |
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10-12-2015, 09:16 PM
(This post was last modified: 10-12-2015 09:23 PM by oort.)
Post: #113
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RE: TheBounty Renderer (rewrite for wxWidgets)
povmaniac,
I finally got back to this and was finally able to get Wings3D 1.5.4 + thebounty + old exporter to work for me. I had to start a new file from scratch, since my example scenes would not work. The only file that makes a difference in rendering sss is libyafaraycore.dll Below is a comparison with the first image showing "TheBounty" using build date version 3-29-15 and the second image showing TheBounty build date version 5-12-15. The only thing I changed in the two renders is the version of libyafaraycore.dll used. SSS worked better in the older version. The scene has a spot light in front of and behind the monkey. Thanks, oort ![]()
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10-16-2015, 10:36 PM
Post: #114
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RE: TheBounty Renderer (rewrite for wxWidgets)
Yes, it is different but .. ¿ have not you noticed that now the render is more rapid??
![]() I have introduced some changes for improved SSS processes... The Universe is an infinite equation |
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10-17-2015, 12:50 AM
Post: #115
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RE: TheBounty Renderer (rewrite for wxWidgets)
I just did a test with the Jade Dragon from my website. Yes it is much faster...
25 seconds with the new version (5-12-15) compared to 2 minutes and 39 seconds in the old version (3-29-15).I hope you can get the quality back to what it was in the old version. I have tried changing all kinds of settings but nothing has helped... I am not seeing the SSS anymore... Thanks, oort |
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10-18-2015, 11:41 PM
Post: #116
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RE: TheBounty Renderer (rewrite for wxWidgets)
Maybe you need review their values. The new code work fine here..
![]() Greetings.. The Universe is an infinite equation |
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10-19-2015, 03:50 AM
Post: #117
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RE: TheBounty Renderer (rewrite for wxWidgets)
povmaniac,
Could you please post an example scene with the blender monkey. Then I can compare to see what setting I need to change. I have tried every possible setting without any improvement... ![]() Thanks, oort |
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12-14-2015, 08:32 AM
(This post was last modified: 12-14-2015 08:37 AM by povmaniac.)
Post: #118
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RE: TheBounty Renderer (rewrite for wxWidgets)
Hi..
I am working a bit on a graphical interface for rendereing .xml files. I wany study how add this feature to the wings3d exporter. https://www.dropbox.com/s/xcwomibhlcevfq...i.avi?dl=0 The Universe is an infinite equation |
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12-16-2015, 11:03 AM
Post: #119
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RE: TheBounty Renderer (rewrite for wxWidgets)
(12-14-2015 08:32 AM)povmaniac Wrote: I wany study how add this feature to the wings3d exporter.Do you mean start the GUI application from wings3D?
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12-17-2015, 10:04 AM
Post: #120
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RE: TheBounty Renderer (rewrite for wxWidgets)
Yes. This part is easy, it is only necessary to change 'yafaray-xml.exe' for 'thebounty-gui.exe' in the options of render. But maybe I refer that is need extend the Gui options before implemented.
Greetings.. The Universe is an infinite equation |
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