Thread Closed 
 
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
 
Share Thread:
Reddit Facebook Twitter
TheBounty Renderer (rewrite for wxWidgets)
08-31-2016, 07:08 AM
Post: #131
RE: TheBounty Renderer (rewrite for wxWidgets)
Hey..
The good news is that the exporter work fine with 2.0.5. The bad, that I are blocked in the same part of code: material layer's. I need iterate between each layer when have one texture that I want to affect more than one layer.


Greetings..

The Universe is an infinite equation
08-31-2016, 12:27 PM
Post: #132
RE: TheBounty Renderer (rewrite for wxWidgets)
Is there any "pseudo-layout" of how it will work? Do you need only select between each other layer name only?
Just to try understand how that should works, although I think there is no way to do that with the current implementation of the UI code.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
08-31-2016, 12:57 PM (This post was last modified: 08-31-2016 12:58 PM by povmaniac.)
Post: #133
RE: TheBounty Renderer (rewrite for wxWidgets)
I need write the text block between <element_list> ...<> for each 'checking slot', diffuse, mirror,..



Yes, maybe is a bit confused Smile
(I are every day inside ##wings3d IRC freenode channel, btw..)

The Universe is an infinite equation
08-31-2016, 01:23 PM
Post: #134
RE: TheBounty Renderer (rewrite for wxWidgets)
Oh, it's during the export process. Not in the dialog. Is that righ?
As we have a fixed number of layers and a fixed number of Influences, maybe it could be used something we used for Yafaray_v3 related to Render Passes - (exporter iterator)

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
08-31-2016, 01:33 PM (This post was last modified: 08-31-2016 01:38 PM by oort.)
Post: #135
RE: TheBounty Renderer (rewrite for wxWidgets)
Povmaniac,
Are you breaking out the items that are currently under the shader type "Diffuse (Shiny Diffuse, Glossy, SSS)" part of the menu of the current version of the plugin? (The option next to "Alpha off").

You may have to have an enable button on each type and when enabled the other items (layer 0, layer 1) would appear. The user would need to know that they can only enable one type....

Not sure if this is what you are trying to do or not. The current method may be simpler for the user. But I have not seen your final version yet.... Smile

oort
08-31-2016, 03:08 PM (This post was last modified: 08-31-2016 03:47 PM by povmaniac.)
Post: #136
RE: TheBounty Renderer (rewrite for wxWidgets)
Oort, some times you need that the same texture affect to 'diffuse' and 'bumpmap' layer, EXACTLY with the same parameters values, for example for sync the bump factor with the color..



You also can use 2 shader 'tabs', but , with some complex materials, 5 tabs not have enough Smile

By other hand, create loops in Erlang seems very PITA..

Gretings..

Micheus...
You can see here that I need for write texture layers.. material layers

The first problem seems that Erlang don't allow 'if else' statment.. Smile

The Universe is an infinite equation
08-31-2016, 04:07 PM
Post: #137
RE: TheBounty Renderer (rewrite for wxWidgets)
I don't think I have ever used more than 4 textures in one material. I hope you can get it to work.

Thanks,
oort
08-31-2016, 07:54 PM
Post: #138
RE: TheBounty Renderer (rewrite for wxWidgets)
Maybe is solved... Smile

The Universe is an infinite equation
09-01-2016, 08:18 AM (This post was last modified: 09-01-2016 08:19 AM by povmaniac.)
Post: #139
RE: TheBounty Renderer (rewrite for wxWidgets)
Yes!! Really is solved now!!





The basic code is done, now is needed refine and implementing more options.
Greetings.

The Universe is an infinite equation
09-01-2016, 08:37 AM
Post: #140
RE: TheBounty Renderer (rewrite for wxWidgets)
Hi!

I'm Ruben. I did some performance improvements for the Blender exporter for TheBounty a whole time ago, I'm maintaining the website for TheBounty and our forums (http://www.thebountyrenderer.org), and currently I'm packaging TheBounty and its Blender plugin for different Linux distributions. (Packages are available for Fedora, SUSE, Ubuntu and Debian; instructions on the website. I suppose Mint will work too)

My question to people reading this topic/this post: when povmaniac gives me a "go" -- which is whenever he decides that the Wings3D plugin is ready for the public -- how many of you are on Linux, and are interested in having it packaged for your distro? And if you're interested, what is your distro?

Thanks Smile

Ruben
Thread Closed 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)