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TheBounty Renderer (rewrite for wxWidgets)
10-05-2016, 04:31 PM (This post was last modified: 10-05-2016 04:39 PM by povmaniac.)
Post: #171
RE: TheBounty Renderer (rewrite for wxWidgets)
Forget you 'thebounty_0.1.6_rc4_win64.7z', is an old version. Use only the file mark on the image above. This file include last binaries and wings3d exporter.

The Universe is an infinite equation
10-05-2016, 04:37 PM
Post: #172
RE: TheBounty Renderer (rewrite for wxWidgets)
(10-05-2016 04:31 PM)povmaniac Wrote:  Use only the file mark on the image above. This file include last binaries and wings3d exporter.
No, it doesn't! The is only wpc_thebounty.beam inside that zip you linked.
That is why I download the "old" file too.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
10-05-2016, 04:46 PM
Post: #173
RE: TheBounty Renderer (rewrite for wxWidgets)
Micheus is right.

Here is a link to the download link for the newer version of The Bounty. I copied it from one of the earlier posts.

Download latest version of The Bounty

oort
10-05-2016, 04:49 PM
Post: #174
RE: TheBounty Renderer (rewrite for wxWidgets)
Thanks oort. Smile

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
10-05-2016, 05:04 PM
Post: #175
RE: TheBounty Renderer (rewrite for wxWidgets)
Ohh! Sorry, my fault Sad ( Going to fix!!)

The Universe is an infinite equation
10-12-2016, 01:32 PM
Post: #176
RE: TheBounty Renderer (rewrite for wxWidgets)
Hi.. new User interface first step: load xml scene file and launch render to console.



Back to code!!

The Universe is an infinite equation
10-12-2016, 07:21 PM
Post: #177
RE: TheBounty Renderer (rewrite for wxWidgets)
A question for Micheus / dgud
I am preparing my repository to create a pull request to the 'master' and wonder if I can maintain my current design of the code. To move wpc_thebounty.erl to the folder 'import_export' and the rest of the code in 'import_export/thebounty' due to the number of files (15), and like that to keep the folder clean 'import_export'. What seems to them? Is it a good idea? Or does it alter very much the current design of the code?
But please, do not ask me to place the whole code in only one file .erl.

Greetings..

The Universe is an infinite equation
10-12-2016, 07:24 PM
Post: #178
RE: TheBounty Renderer (rewrite for wxWidgets)
(10-12-2016 07:21 PM)povmaniac Wrote:  A question for Micheus / dgud
It's for Dan, for sure. Smile

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
10-12-2016, 07:49 PM
Post: #179
RE: TheBounty Renderer (rewrite for wxWidgets)
Is that erlang code?

I really don't want any other code (or rather anymore dependencies) to wings, in that case it is better as a standalone download.
10-12-2016, 09:18 PM
Post: #180
RE: TheBounty Renderer (rewrite for wxWidgets)
Oh not. The code of the image of above, it is for TheBounty standalone, substituting the current Qt, for the same motive of not adding dependencies on my project.
My question refers to the Erlang code of TheBounty exporter. ( See the github repo..)

The Universe is an infinite equation
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