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TheBounty Renderer (rewrite for wxWidgets)
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08-31-2016, 03:08 PM
(This post was last modified: 08-31-2016 03:47 PM by povmaniac.)
Post: #136
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RE: TheBounty Renderer (rewrite for wxWidgets)
Oort, some times you need that the same texture affect to 'diffuse' and 'bumpmap' layer, EXACTLY with the same parameters values, for example for sync the bump factor with the color..
![]() You also can use 2 shader 'tabs', but , with some complex materials, 5 tabs not have enough ![]() By other hand, create loops in Erlang seems very PITA.. Gretings.. Micheus... You can see here that I need for write texture layers.. material layers The first problem seems that Erlang don't allow 'if else' statment..
The Universe is an infinite equation |
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