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TheBounty Renderer (rewrite for wxWidgets)
09-11-2015, 03:22 PM
Post: #91
RE: TheBounty Renderer (rewrite for wxWidgets)
povmaniac,
Since Micheus has already done the work of porting my version of the plugin to work with wxWidgets, I recommend you copy that to TheBounty plugin and modify to your preferred way of design. Everything is working now. You would simply have to change the interface.

I look forward to testing your TheBouinty plugin... Smile

Thanks,
oort
09-11-2015, 03:48 PM
Post: #92
RE: TheBounty Renderer (rewrite for wxWidgets)
Might be a good idea, all the dialog hooks have been turned inside out in the 2.0, and
other changes such as things missing which causes a need for redesign and so on.
09-11-2015, 04:41 PM
Post: #93
RE: TheBounty Renderer (rewrite for wxWidgets)
I am not sure much that it is a so good idea. The last time that I made slightly similar, I needed more from 90 commits and enough headaches. What more work gave to me, it was precisely the interface. After exporters codify for Softimage, Blender, Maya or SketchUp, knows very well the API of TheBounty / YafaRay. This is not a problem. The problem this one in how complicated and complicated it is to make the interface with Erlang.

The Universe is an infinite equation
09-11-2015, 04:51 PM
Post: #94
RE: TheBounty Renderer (rewrite for wxWidgets)
Something you need to know is that now the code to build the UI is processed only once, so things that usually were did before considering the UI would be recreated many times (usually for dynamic interface) doesn't works anymore.

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
09-11-2015, 06:00 PM (This post was last modified: 09-11-2015 08:35 PM by povmaniac.)
Post: #95
RE: TheBounty Renderer (rewrite for wxWidgets)
Certainly.. I Always like to divide my files of code in small parts () 1000 lines max.), for a better separation and control of the code (UI, export dates, etc ..). I see that this practice does not seem to be continued with the plug-in's of Wings3D or, perhaps, with Erlang himself. Can this be a problem?

Btw.. This is at the momment my 'dev' environment:
- Erlang OTP 18.0
- Compiler: TDM-GCC 5.1.0
- Editor: Notepad++ v6.6.7
- AMD APU A8 7600 + ATI Radeon R7, 16 GB RAM
- OS:
- Windows 7 Ultimate x64
- Ubuntu 14.04 amd64

The Universe is an infinite equation
09-11-2015, 08:03 PM
Post: #96
RE: TheBounty Renderer (rewrite for wxWidgets)
I have made a "special" patch release of erlang which is needed @
http://www.erlang.org/~dgud/patches/

The real erlang 18.1 release will come later this month.
09-11-2015, 08:34 PM
Post: #97
RE: TheBounty Renderer (rewrite for wxWidgets)
Thank you for this link.
At the momment i don't have any issue with 18.0 version.

The Universe is an infinite equation
09-11-2015, 08:42 PM
Post: #98
RE: TheBounty Renderer (rewrite for wxWidgets)
(09-11-2015 08:34 PM)povmaniac Wrote:  At the momment i don't have any issue with 18.0 version.
But, you probably will. Wink

@MicheusVieira MicheusVieira Micheuss micheus4wings3d
* Wings3D Team stands for: Björn and Dan
09-12-2015, 05:49 PM (This post was last modified: 09-12-2015 05:49 PM by Jerry Burris.)
Post: #99
RE: TheBounty Renderer (rewrite for wxWidgets)
erlang improvements day by day. Thanks @pov for making this project free.
@dgud we will be waiting for release of (real erlang) this month.

My Articles.
Best Paintball Gun • The Ultimate Guide.
09-13-2015, 07:16 AM
Post: #100
RE: TheBounty Renderer (rewrite for wxWidgets)
(09-12-2015 05:49 PM)Jerry Burris Wrote:  erlang improvements day by day. Thanks @pov for making this project free.
@dgud we will be waiting for release of (real erlang) this month.

The code is my passion..Smile

Thanks to Wings3d team for porting to wxWidgets. Now coding for Wings3D is very friendly.
Btw.. I hace create a long time ago an Freenode IRC channel for this project..
##wings3d. Please, visit!!

The Universe is an infinite equation
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