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Per-Face UV-mapping editing
11-06-2013, 01:57 PM
Post: #1
Per-Face UV-mapping editing
would it be possible in any way that you can directly edit the faces UV-map in means of rotation/scaling aswell applying texture it with the additional options that you can merge all those textures in a selected picture kind of like Atlas style?

Maybe aswell the option that the UV-map movement is locked per pixel basis so maybe that might help that in the edge of the UV-map faces renders only pixels of the inside but not outside,
basically like this

http://youtu.be/SE3I9zsTkQE?t=1m29s

If this method is way too hard to code/complex then it's fine by me.
I was just wondering if this feature would be possible
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