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Zaribok: RenderMan exporter
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11-21-2012, 09:14 PM
(This post was last modified: 08-30-2014 01:35 PM by nemyax.)
Post: #1
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Zaribok: RenderMan exporter
Zaribok is a plug-in for RenderMan export and rendering. It's been written from scratch and is not based on the Ribbit (aka wpc_rib) plug-in, which some of you may know.
In the Files section of the SourceForge repository you will find the binary that you can install. The manual is in the Wiki section. Zaribok can:
The plug-in has been tested with 3Delight, which I recommend. It's good, fast, free for non-commercial use and has an awesome image viewer. However, you also might have some luck with a different renderer. Note: If you've just installed 3Delight and Zaribok fails to launch renders, try logging off and on again, or rebooting. |
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11-21-2012, 10:08 PM
Post: #2
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RE: Zaribok: RenderMan exporter
Got any renders to show ?
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11-21-2012, 10:21 PM
Post: #3
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RE: Zaribok: RenderMan exporter
Nope, nothing good so far.
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06-04-2014, 12:22 PM
Post: #4
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RE: Zaribok: RenderMan exporter
Version 0.2.20140603 is out. The plug-in is now hosted on SourceForge:
https://sourceforge.net/projects/wingsthings/files/ The manual is here: https://sourceforge.net/p/wingsthings/wiki/Zaribok/ Changelog
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06-04-2014, 02:16 PM
Post: #5
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RE: Zaribok: RenderMan exporter
That's a good news.
Just sharing, the next release of Renderman (Pixar) will have a free non-commercial version too: http://renderman.pixar.com/view/25946
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06-04-2014, 05:06 PM
Post: #6
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RE: Zaribok: RenderMan exporter
Yes, it was this bit of news that prompted me to finally upload the plug-in.
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06-04-2014, 10:32 PM
Post: #7
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RE: Zaribok: RenderMan exporter
Just now I checked the readme. Nice to see the mesh exported in a separated file. I already thought about that for POV-Ray plulgin too, since it's a handy when we are just playing with materials to find the best one.
I should test it soon. Thanks
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06-05-2014, 05:21 AM
(This post was last modified: 06-05-2014 05:24 AM by nemyax.)
Post: #8
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RE: Zaribok: RenderMan exporter
(06-04-2014 10:32 PM)micheus Wrote: it's a handy when we are just playing with materialsThe shader settings on the subdivs are included in the RIB archive, so you'd need to re-export the geometry (or edit the RIB, whichever is faster) to change them. But for relighting and changing the angle, you don't have to. |
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09-10-2015, 11:08 AM
(This post was last modified: 09-10-2015 11:13 AM by tkbd.)
Post: #9
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06-08-2016, 12:09 PM
Post: #10
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RE: Zaribok: RenderMan exporter
I've just been giving this a try, it seems to work fine until you try and edit a material from Outliner
crash dump: Code: Dump written 2016-6-8_12-59 |
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