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create texture from UV mapping greater than 2048x2480
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11-27-2013, 06:53 PM
(This post was last modified: 11-27-2013 07:03 PM by micheus.)
Post: #5
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RE: create texture from UV mapping greater than 2048x2480
oort, I can create one 4096x4096.
![]() It depends on your video card capability. But, you are sure when you say that someone "have to add this ability", because that is the limit (4096px). From the auv_texture.erl Code: draw_options() ->[edit] oort, did you remember about this old thread we have worked: Jpeg resolution crash Basically, when loading an image for image plane when it was bigger than the value of GL_MAX_TEXTURE_SIZE we need to resize it in order to avoid wings to crash. |
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create texture from UV mapping greater than 2048x2480 - fetitxe - 11-27-2013, 12:16 PM
RE: create texture from UV mapping greater than 2048x2480 - oort - 11-27-2013, 06:08 PM
RE: create texture from UV mapping greater than 2048x2480 - fetitxe - 11-27-2013, 06:26 PM
RE: create texture from UV mapping greater than 2048x2480 - oort - 11-27-2013, 06:43 PM
RE: create texture from UV mapping greater than 2048x2480 - micheus - 11-27-2013 06:53 PM
RE: create texture from UV mapping greater than 2048x2480 - oort - 11-27-2013, 07:03 PM
RE: create texture from UV mapping greater than 2048x2480 - micheus - 11-27-2013, 07:20 PM
RE: create texture from UV mapping greater than 2048x2480 - fetitxe - 11-27-2013, 08:10 PM
RE: create texture from UV mapping greater than 2048x2480 - Justanother1 - 12-06-2013, 04:45 AM
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