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bug with crash, maybe hidden faces or normals
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11-29-2013, 04:28 PM
(This post was last modified: 11-29-2013 05:29 PM by micheus.)
Post: #5
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RE: bug with crash, maybe hidden faces or normals
(11-29-2013 10:47 AM)Extrudeface Wrote: It is not too hi poly, IMO did not seem a case of 'overload'... But who knowsSure. I just asked because with hi poly counts sometime we get strange behaviour. Also, because to try reproduce the situation is a good idea use similar conditions. Anyway, today I had some time to try it and we really have a bug for this situations where we have hidden faces. I should say that it's my fault, since I added the "edge influence color" to Tweak. As a workaround you can access Tweak Preferences dialog and disable the option Show Magnet Influence - something that was suggested by Fonte Boa (if I'm not wrong) |
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| Messages In This Thread |
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bug with crash, maybe hidden faces or normals - Extrudeface - 11-28-2013, 11:10 PM
RE: bug with crash, maybe hidden faces or normals - micheus - 11-29-2013, 12:21 AM
RE: bug with crash, maybe hidden faces or normals - Extrudeface - 11-29-2013, 10:47 AM
RE: bug with crash, maybe hidden faces or normals - micheus - 11-29-2013 04:28 PM
RE: bug with crash, maybe hidden faces or normals - Extrudeface - 11-29-2013, 06:07 PM
RE: bug with crash, maybe hidden faces or normals - dgud - 11-29-2013, 11:08 AM
RE: bug with crash, maybe hidden faces or normals - micheus - 11-29-2013, 07:21 PM
RE: bug with crash, maybe hidden faces or normals - Extrudeface - 11-29-2013, 08:02 PM
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. The model has 2681 polygons.