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bug with crash, maybe hidden faces or normals
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11-29-2013, 06:07 PM
(This post was last modified: 11-29-2013 06:13 PM by Extrudeface.)
Post: #6
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RE: bug with crash, maybe hidden faces or normals
(11-29-2013 04:28 PM)micheus Wrote:(11-29-2013 10:47 AM)Extrudeface Wrote: It is not too hi poly, IMO did not seem a case of 'overload'... But who knowsSure. I just asked because with hi poly counts sometime we get strange behaviour. Also, because to try reproduce the situation is a good idea use similar conditions. Aha, I see now. Anyway, that is one of the many things that I like of Wings: The other day solved my issue just using magnet mask locks instead of hiding geometry , very easily . Could work on an isolated part, no issue. But I have just checked that setting toggle for magnet influence. IMHO, your feature is cool, as you see what is affected of the geometry while dragging, and in some cases I trigger alt key and wheel without releasing anything, if I see it is taking more verts than I wanted . I will leave the feature on, as knowing when the issue can be triggered, I will just avoid that very specific situation using locks for now, or deactivating in specific moments. ![]() ( I have a very handy key to access tweak prefs all the time, as the selection painting and older methods I need them as often as tweak magnet )Thank you very much, both of you.
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| Messages In This Thread |
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bug with crash, maybe hidden faces or normals - Extrudeface - 11-28-2013, 11:10 PM
RE: bug with crash, maybe hidden faces or normals - micheus - 11-29-2013, 12:21 AM
RE: bug with crash, maybe hidden faces or normals - Extrudeface - 11-29-2013, 10:47 AM
RE: bug with crash, maybe hidden faces or normals - micheus - 11-29-2013, 04:28 PM
RE: bug with crash, maybe hidden faces or normals - Extrudeface - 11-29-2013 06:07 PM
RE: bug with crash, maybe hidden faces or normals - dgud - 11-29-2013, 11:08 AM
RE: bug with crash, maybe hidden faces or normals - micheus - 11-29-2013, 07:21 PM
RE: bug with crash, maybe hidden faces or normals - Extrudeface - 11-29-2013, 08:02 PM
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. The model has 2681 polygons.
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